Whizbang Dustyboots
Gnometown Hero
Quilted is a scam. Never accept less than two-ply, though.
Whizbang Dustyboots said:Quilted is a scam. Never accept less than two-ply, though.
Ourph said:Who says it has to be about debating the absolute limitations of a certain media? If linear games like Baldur's Gate: Dark Alliance inform someone's experience of PnP RPGs why shouldn't they be a legitimate part of the discussion?
As the first person to mention video games in the thread I can tell you I was emphatically NOT talking about "options for nonlinear storytelling and open exploration as contrasted in CRPGs and tabletop games". I can also say truthfully that BG: DA does in fact, support my case. I think you are just confusing my case with someone elses.takyris said:We weren't talking about the paper-doll inventory system or the concept of class-based versus point-based levelling. If we were, Baldur's Gate: Dark Alliance would be a completely valid fit, since it uses those RPG elements. We were talking about options for nonlinear storytelling and open exploration as contrasted in CRPGs and tabletop games, and the games you're using to support your case are games that are not, and were not billed as, strong in that area.
But my purpose isn't and never was to compare video games and tabletop RPGs in a pro vs. con, strength vs. weakness manner. You're telling me I can't use an example because it doesn't prove X, but I'm not trying to prove X. I wasn't really trying to "prove" anything.If you want to compare the two media, compare two that are aiming for the same thing. As it stands, you're using a videogame not trying to do "X" as your evidence that tabletop games will always be better at "X". At least consider using a game that does "X".
I don't either. In fact, I think the whole CRPGs vs. tabletop comparison is entirely irrelevant. What I do think is relevant is how one form of gaming can inform the way a player or DM approaches other forms of gaming. I see vast differences in the expectations people bring to the table depending on what other game/entertainment activities they participated in prior to or in conjunction with discovering the tabletop roleplaying hobby (like tabletop wargaming, choose-your-own-adventure books, video games, strategic boardgames, etc.). I don't think it's useful to that discussion to pretend that, when talking about video games, someone's outlook on RPGs can only be influenced by the latest, most versatile examples of CRPGs when it's obvious that millions of people also play and enjoy other types of video games (including simple, linear games like BG: DA).Because I've seen and run games whose purpose was "kill things randomly selected from the Monster Manual as they spawn in the room, and you can't leave the room". If you want to play "some video games do plot-railroading badly", I can play "some tabletop games do plot-railroading badly". I don't think that's terribly productive for the discussion, though.
So true!Remathilis said:Read Sig
Kamikaze Midget said:I dunno, man, that's pretty insulting to some of the DMs who might just have sticking points and bottlenecks for the purpose of their campaign.
Seeten said:Knights of the Old Republic had more roleplaying, and more meaningful choices than any tabletop game I've ever played in, over my 29 years of rping.
Maybe its sad, or maybe KOTOR simply was really that good.
Morrowind, and Oblivion, had more things to DO than any campaign world allowed options to do.
No CRPG ever said to me, "Sorry, I wasnt prepared for that, we'll have to stop here and start up again next week, I'll have to prepare a new adventure." Last dungeon I was in with a DM, one of the available options was not, "Leave the dungeon now, and go explore other stuff." Finishing the dungeon was plot central, so I wasnt allowed to leave. In a CRPG, I can leave dungeons any time I want.