Ourph said:Then why are you still dragging this out?
Because I decided I didn't feel like letting you win the typing stamina contest.
That's all you were doing, right? Vying fruitlessly for the last word?
Ourph said:Then why are you still dragging this out?
molonel said:Because I decided I didn't feel like letting you win the typing stamina contest.
That's all you were doing, right? Vying fruitlessly for the last word?
Ourph said:I'm trying to understand why you seem to take such issue with my change of opinion.
molonel said:And you can't possibly understand how someone would look at that, and smell rather rank defeatist sarcasm?
Ourph said:I can understand it just fine. What I'm wondering is why you care.
Seeten said:The days of the Gold Box railroads are long since over, though, so I think the video game as linear narrative discussions need to stop asap. They contribute nothing, and obfuscate the real topic.
Ourph said:As far as I know, linear narrative console games like Baldur's Gate, Resident Evil, and Halo are still being made, sold and played by millions of people, many of whom also play pen-n-paper RPGs. Why would they be irrelevant to the discussion?
takyris said:Because Baldur's Gate: Dark Alliance isn't trying to do anything but put you on the rails, just like your average dungeon-romp pick-up game at a con isn't trying to do anything beyond let a bunch of strangers whack monsters for fun. Debating the shortcomings and limitations of games that try to advertise themselves as nonlinear open-exploration experiences is valid and relevant. These aren't.