Why is a fireball called a fire spell? Answer: It mode of harm is fire.
A death spell's mode of harm is snuffing out you life force.
If a fire spell does not do enough damage to kill you, you still took some fire damage and it remains very clear to anyone tending to you that you were attacked with a fire spell. If you take damage from a death spell, but not enough to kill you, it is trivially easy to describe the damage as negative energy or internal bleeding or any of a hundred other thematic descriptions of having your life force ripped from your body. And because this ALREADY happens when you make a save against a death spell, I can not see any problem with it.
Bryan Vining said:Some folks complain that the game is getting more video-gamish, and there's something to that point. Death is becoming a more and more remote possibility for PCs with each change of the game (if you don't belive me, try playing some 1E for a while).
This is neither good nor bad intrinsically (as it's a matter of taste), but it does change the feel of the game. Me, I like a little danger. It makes having a high-level character rarer and, therefore to my mind, more rewarding.
Celtavian said:
Is there some reason why I can read this and find a problem with it and you can't?
Specifically the part about fireball does fire damage, but apparently snuffing out your life force does internal bleeding or negative energy damage. Correct me if I am wrong here, but don't we already have spells that do negative energy damage such as Enervation and Energy Drain. Fire damage is survivable, it does not cause death on a failed save. I don't know about you, but when a person saves versus fire, they are shielding vital areas from the brunt of the damage. There really is no way to do this when a death spell is cast upon you. The mere strain of actually resisting the spell causes damage, and failure to resist, well, it kills you.
Hmm...I wonder why all spells don't just do hit point damage? Maybe its a flavor reason, gee, I'm not sure.
Why don't all spells just become hit point damage? Everyone can be an evoker, but they'll have different names. How does that sound? You want everyone to be direct damage dealers with slightly different names? That is the vibe I am getting.
I'm sorry, snuffing out a life force is snuffing out a life force, not internal bleeding or negative energy damage. Internal bleeding comes from getting beat on with melee weapons or blasted with concussion spells. Negative energy damage comes from spells that blast you with negative energy. Death spells cause death on a failed save, not hit point damage. Dead, bye, bye. Say hello to my grandma for me, I dearly loved the woman. That is a death spell. Let the mechanic fit the name of the spell.
The mere strain of actually resisting the spell causes damage, and failure to resist, well, it kills you.
WizarDru said:
Man, where were you when I needed you? Everyone thought I was some sort of moron for saying exactly this in a thread a few days ago.![]()
BryonD said:So please, just have fun letting your L11 wizards vaporize dragons and epic monsters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.