Doug McCrae said:Personally I don't think non-rules based gamism works. It's not a real challenge, it just comes down to a GM call.
What, all that stuff about having to investigate the situation and form a strategy, instead of just rolling dice? It works for Poker. It works for Stratego. It works for Diplomacy. It works for D&D.
It also worked (and so did the role of GM) in a host of wargames prior to D&D. That's the scene from which and for which it was designed. Chance -- the factor that is actually relevant here, not "a GM call" -- was most definitely part of the challenge.
Maybe you don't like it, and that's fine. It's just baloney, though, when you claim that others of us have "no justification" for liking the game.
That not liking it has become the great fixation of so many is not to my mind a healthy development. It may be that down the line some other game, whose developers and fans are noted more for actually liking it, shall rise to first place in popularity.