IronWolf
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The thresholds already exist for spells though. For example, if the cultists cast Hold Person on you, the threshold is relevant (not that any of the PCs can actually exceed it). Sleep is another example of this mechanic in play.
Interesting! I had not made it to the Sleep and Hold Person spells yet. Still not sure I like the mechanic, but if they do decide to stick with that mechanic I could see it might be applicable to apply to petrifying gaze as well.
Fanaelialae said:Really, it's not all that different from the old HD limits on certain effects, except that you can wear down stronger creatures to the point where they become susceptible. That's an improvement in my book.
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Yeah, I default to "well it should just be based on HD, its easier." But I say that because that is what I know and am used to. If it did switch to an HP value it could let those typically low level spells become useful again at later stages of combat.
Might take me a bit to warm up to it, but I am keeping an open mind. I need to actually get some players so I can see how it plays out in combat!
I don't think so. At the point where the party is at half hp and out of healing, it's time to rest anyway. Anything more than a trivial fight is likely to be deadly at that point.