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<blockquote data-quote="Ginnel" data-source="post: 4452437" data-attributes="member: 66058"><p>Update time</p><p> </p><p>So I mentioned last thread I was running a one shot, the characters "concepts" I have are</p><p> </p><p>1. A Kobold Were-weasel, sneaky darting in and out style.</p><p>2. A Viscous tough goblin fights one handed and has a cursed/possed demon eye</p><p>3. A Sentient Construct with a swiss army knife approach to combat, many weapons build into his body</p><p>4. A Blue (some pyschic goblin I'm assured)</p><p>5. A tarzan esque character where the yodelling war cry is important and he wants to do grapling esque moves.</p><p>6. Player 6 hasn't given a concept yet so I may well just invent a goblin for him</p><p> </p><p>Ok so thats it ideas so far for attacks are</p><p> </p><p>1. sneak attack esque ability, possibly a climb speed, a leap and bite attack for ongoing damage, a shifty ability to move squares without provoking, a regeneration type power usable once a day, a move faster than normal humanoids when in weasel form not sure of the disadvantage to put in to compensate though.</p><p> </p><p>2. hmm thinking mostly street fighting type maneouvers like pull two enemies together to bash their heads together, have some kind of random, stun/beserk/charm effect come from the demonic eye.</p><p> </p><p>3. Hmm change from reach to short range weapon as a minor action, have either a cheast mounted or shoulder mounted crossbow/javelin unit. Have a grappling hook hand like Hellboy 2's ogre which can pull enemies towards him or assist in bridging gaps/climbing, have breakable blades come out of all sections of his body allowing him to make attacks against all adjacent enemies.</p><p> </p><p>4. The player said that he'd like to boils enemies brains inside their heads, which is cool, other effects hmmm maybe a mind blast, not overly sure what blues do.</p><p> </p><p>5. I'm thinking some kind of movement ability with chandeliers/wall running maybe ignoring difficult terrain I'm tempted to make the race a Gnoll/orc/hobgoblin, lots of moves that imoblize opponents and for his tarzan yell some kind of fear effect, self boosting temp hit points.</p><p> </p><p>6. Some kind of Wild mage goblin/kobold with a unique bag of tricks maybe.</p><p> </p><p>Any suggested ideas would be cool for styles or mechanics, I am running it in 4th edition creating most powers from scratch for the players but stealing approapriate ones from the PHB.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4452437, member: 66058"] Update time So I mentioned last thread I was running a one shot, the characters "concepts" I have are 1. A Kobold Were-weasel, sneaky darting in and out style. 2. A Viscous tough goblin fights one handed and has a cursed/possed demon eye 3. A Sentient Construct with a swiss army knife approach to combat, many weapons build into his body 4. A Blue (some pyschic goblin I'm assured) 5. A tarzan esque character where the yodelling war cry is important and he wants to do grapling esque moves. 6. Player 6 hasn't given a concept yet so I may well just invent a goblin for him Ok so thats it ideas so far for attacks are 1. sneak attack esque ability, possibly a climb speed, a leap and bite attack for ongoing damage, a shifty ability to move squares without provoking, a regeneration type power usable once a day, a move faster than normal humanoids when in weasel form not sure of the disadvantage to put in to compensate though. 2. hmm thinking mostly street fighting type maneouvers like pull two enemies together to bash their heads together, have some kind of random, stun/beserk/charm effect come from the demonic eye. 3. Hmm change from reach to short range weapon as a minor action, have either a cheast mounted or shoulder mounted crossbow/javelin unit. Have a grappling hook hand like Hellboy 2's ogre which can pull enemies towards him or assist in bridging gaps/climbing, have breakable blades come out of all sections of his body allowing him to make attacks against all adjacent enemies. 4. The player said that he'd like to boils enemies brains inside their heads, which is cool, other effects hmmm maybe a mind blast, not overly sure what blues do. 5. I'm thinking some kind of movement ability with chandeliers/wall running maybe ignoring difficult terrain I'm tempted to make the race a Gnoll/orc/hobgoblin, lots of moves that imoblize opponents and for his tarzan yell some kind of fear effect, self boosting temp hit points. 6. Some kind of Wild mage goblin/kobold with a unique bag of tricks maybe. Any suggested ideas would be cool for styles or mechanics, I am running it in 4th edition creating most powers from scratch for the players but stealing approapriate ones from the PHB. [/QUOTE]
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