Wippit Guud said:As the initial post specifies DIRE badger, tieing a rope around it will result in the druid being dragged around, not the badger.
Not if the druid wildshapes into bear form.
Wippit Guud said:As the initial post specifies DIRE badger, tieing a rope around it will result in the druid being dragged around, not the badger.
Magus Coeruleus said:Wow. Some great ideas here. I like the feel of the druid being able to get the badger to comply with a Handle Animal check, but do you really think it should even be possible since the badger can't end its rage voluntarily? I guess it depends on what "voluntarily" means to you. On the one hand, it sounds like the badger just shouldn't be capable of following that command because it's simply berserk. On the other, perhaps voluntarily means it can't choose, based on its own deficient survival instincts, to stop fighting, but if the druid pushes it to do so, well, that's not exactly voluntary, so it can work.
Magus Coeruleus said:You make a good argument, mmu1, but I wonder if it really should be as easy to get get a raging badger/wolverine to break from combat ("down" trick) as it is to do so for a nonraging creature. I think it comes back to this "voluntary" notion. Does the badger's inability to voluntarily end its rage mean that it won't do it on its own but will easily if commanded when it knows the trick, or does that mean that it cannot follow the command because it has no control over its behavior?
mmu1 said:
Ending its Rage and breaking from combat are two different things. It can break off from combat when ordered to, but continue to Rage, after all.
The "tricks" give the player a huge amount of control over the Animal Companion, but that's just what they were meant for. Using Handle Animal instead in a stress situation like this is not unreasonable (especially since Druids get +4 to checks made on their Animal Companion), but I think if you wanted to do it that way, the DC should be lower than for the "Push" - you're not trying to have the animal do something it doesn't know how to do, you're getting it to rember something it's been trained to do...
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.
Magus Coeruleus said:
Here's another idea: Note the following regarding the Attack trick: "Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks." Would it be reasonable to say that teaching a creature that rages in the manner of badgers and wolverines to break off combat using the "Down" trick even when they are in a berserker rage counts as two tricks?