Saves End w No Action?

Connorsrpg

Adventurer
Now, I like the new save rules, BUT am I not seeing something.

Someone catches on fire. They get a save AFTER their actions...so they keep on fighting and casting spells and practically act as if they weren't on fire AND they STILL get a save, right?

I can kinda live with that. I mean, the fire just goes out.

Now if I were on fire I would drop and roll or TRY and put it some way. This is what a player did in our game. Gave up actions to do this. I granted an immediate save (but he would have got another straight after his actions). If effect I would have given him 2 saves, BUT he didn't need them.

So someone that does something about the condition (under the rules I have seen so far) is worse off than someone that continues to take actions normally??? I mean, aren't there penalties for 'being on fire'?

Should you get a save if you ignore the condition?

Surely I am missing something?
 

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I think that we are expected to assume that characters are "doing" things throughout the round. So, presumably, a character is ducking, dodging, weaving, parrying, and thrusting pretty consistently.

When under a condition that negatively affects him, a character takes some penalty (like a -2 to X or half damage) because part of his attention then goes toward relieving himself of the condition.

So "weaving and thrusting" are replaced with "patting and smothering" in the case of fire.

If the character succeeds in the save, his "patting and smothering" works and the condition goes away. If not, he needs to keep working at it.

So, the "action" in question is rolled into the character's other action.

If the player opted to give up an action to overcome the condition in some way (move action to roll on the ground, minor action to use mage hand to pour water on himself, standard action to pour a barrel of water over his head) I would give a bonus to the saving throw based on the action sacrificed and how creative the player was in combating the condition. (+1-2 for minor; +2-4 for move; +4 to 6 for standard).

DC
 

You can make a Heal check to give someone a save. I've also been assuming that 'taking appropriate action' would give you a save (with some appropriate modifier).

For example, if set on fire and you jump into a lake, the appropriate modifier can go ahead and be 'automatic' :)
 

I like to think of it as MANing up and enjoying the free tan you're getting.

Or when acid is splashed on you, suck it up, that's just exfoliating dead skin, sissy.

Or when your poisoned... you know what, just go be a girl and lie down for a while.

Better yet, drink a VAULT and get to it!


In all seriousness, though, I'm ok with being able to act normal while being on fire. Sure, we can't do it, but we're also not exactly used to being on fire, and we also know about stop-drop-and-roll. Heroes of a fantasy world may not have learned that in elementary school. Also, if I'm staring down an angry red dragon, I'm going to be a little more concerned with killing it before putting out the fire...After all, it can set me on fire again if I don't deal the killin' blow.

Ktulu
 

WHAT!
If you are on fire you would be thinking of nothing else but the pain and dying! Casting a spell? I think not. Have you burnt yourself with a match - reaction? Now what about actually being on fire?

This seems VERY odd to me (that you can carry on as normal). I don't think putting out a fire AND casting spell AND moving etc can just be rolled into one. Well you know, "you are putting the fire out too" just doesn;t cut it with me.

C
 

Just ask yourself, "What Would John McClane Do?" (WWJMcCD)

If the answer is "Roll around on the floor like a sissy" then you just go ahead and roll around on the floor like a sissy. However, I don't think John McClane is a sissy. I'm pretty sure he'd suck it up and throw a pseudogerman off a building.

Fantasy heroes aren't normal people.
 

Connorsrpg said:
WHAT!
If you are on fire you would be thinking of nothing else but the pain and dying! Casting a spell? I think not. Have you burnt yourself with a match - reaction? Now what about actually being on fire?

This seems VERY odd to me (that you can carry on as normal). I don't think putting out a fire AND casting spell AND moving etc can just be rolled into one. Well you know, "you are putting the fire out too" just doesn;t cut it with me.

C

First rule of D&D verisimilitude: Every PC (even the wizard with Constitution 8) is at least as tough as John McClane.

Could John McClane keep on fighting while on fire? Yes? Then so can your PC.

Edit: Dang McClane ninjas.
 
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Connorsrpg said:
WHAT!
If you are on fire you would be thinking of nothing else but the pain and dying! Casting a spell? I think not. Have you burnt yourself with a match - reaction? Now what about actually being on fire?

Now imagine trying to cast a spell six seconds after someone hits you with an axe.

-Hyp.
 

Dausuul said:
First rule of D&D verisimilitude: Every PC (even the wizard with Constitution 8) is at least as tough as John McClane.

Could John McClane keep on fighting while on fire? Yes? Then so can your PC.

Edit: Dang McClane ninjas.

Are we beginning to see the birth of a Con to Action Movie Hero conversion scale here?

Con = 8 = John McClane
Con = 18 = Conan
Con = 25 = Chuck Norris

--G

(I'm sorry for the Chuck Norris thing, but c'mon, with a setup like that? how could I resist)
 

Dausuul said:
First rule of D&D verisimilitude: Every PC (even the wizard with Constitution 8) is at least as tough as John McClane.

Could John McClane keep on fighting while on fire? Yes? Then so can your PC.

Edit: Dang McClane ninjas.

ha HA!

Dude... a McClane ninja might be the deadliest force in the universe.

Except maybe a Chuck Norris viking...
 

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