Tewligan
First Post
Damn, when I saw the first post in this thread, I wondered if someone was going to beat me to pointing that out. Yeah, my group also uses these rules - as a result, we've all taken some ranks in Climb, and we don't jump into holes where we can't see the bottom.MerricB said:Don't forget that our current system of falling damage is the result of an editing error.
The original system (that pops up in Dragon and UA) was as follows:
You take 1d6 damage for the first 10' fallen
You take 2d6 damage for the second 10' fallen (thus 3d6 for 20')
You take 3d6 damage for the third 10' fallen (thus 6d6 for 30')
and so on, with a maximum cap of 20d6
A 40' deep pit inflicts 10d6 damage!
Personally, I much prefer this system. Add it to massive damage, and falling becomes a bit... dangerous!
Cheers!