delericho
Legend
glass said:It also doesn't make the duration depend on relative power levels any more than the proposed system does and creates extra bookkeeping to boot.
Agreed. Had I been implementing something of this sort, I would have assigned the duration as being 1 round per 5 points the attack beat the defense, or something like that. Of course, that is a significantly more complex rule than the current "roll a save each round to end the effect."