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<blockquote data-quote="steeldragons" data-source="post: 6154240" data-attributes="member: 92511"><p>Didn't read the whole thread...waaay too long.</p><p></p><p>All I have to say is, as much as I appreciate the "get back to old school" angle of this idea of making saves PC level dependent, I just don't think it would work in today's day and age...and I agree that saves should be effect-dependent.</p><p></p><p>A sleep spell from a 20th level caster should be more difficult to resist than one from a 3rd...or 5th...or 10th for that matter. The DC of the spell might not increase, but whether by caster level or Intelligence modifier or some other means, my 10th level party should have a bugger of a time not falling to sleep from a 20th level's sleep spell [I'm envisioning such a casting to be akin to Maleficent in Disney's Sleeping Beauty. Capable of putting a whole kingdom or at least an entire castle to sleep without much problem.]</p><p></p><p>Should the DCs increase, perhaps due to spell level also?...possibly. A fireball is inherently more difficult to avoid because it is a more powerful spell...regardless of the level of the caster...though dodging a fireball from the 5th level caster should/could/might be easier than a 10th. And 10th level characters should be just as concerned [if not moreso] about a fireball from their 20th level foe as from a 7th level one...Not just or necessarily because the damage is greater, but because it is still dangerous/difficult to avoid.</p><p> </p><p>So, something like saves vs. spells could be detailed as DC10 +spell level +caster level...or caster level Intelligence score [for wizards, Wisdom for Clerics, Charisma for Bards, etc...]? </p><p></p><p>Being hypnotized by a 10th level Illusionist should be just as possible/plausible for the 10th level PC as a 3rd level caster charming a 3rd level PC.</p><p></p><p>Other wise, the only point to gainign levels in caster classes becomes, solely, gainign access to new/more powerful spells. Now, yes, that is/should be the caster characters main concern (particularly for wizardy types), but simply because I can now cast Ice Storm or Suggestion shouldn't make Burning Hands and Charm Person obsolete..and/or only useable against goblins, kobolds and commonfolk.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6154240, member: 92511"] Didn't read the whole thread...waaay too long. All I have to say is, as much as I appreciate the "get back to old school" angle of this idea of making saves PC level dependent, I just don't think it would work in today's day and age...and I agree that saves should be effect-dependent. A sleep spell from a 20th level caster should be more difficult to resist than one from a 3rd...or 5th...or 10th for that matter. The DC of the spell might not increase, but whether by caster level or Intelligence modifier or some other means, my 10th level party should have a bugger of a time not falling to sleep from a 20th level's sleep spell [I'm envisioning such a casting to be akin to Maleficent in Disney's Sleeping Beauty. Capable of putting a whole kingdom or at least an entire castle to sleep without much problem.] Should the DCs increase, perhaps due to spell level also?...possibly. A fireball is inherently more difficult to avoid because it is a more powerful spell...regardless of the level of the caster...though dodging a fireball from the 5th level caster should/could/might be easier than a 10th. And 10th level characters should be just as concerned [if not moreso] about a fireball from their 20th level foe as from a 7th level one...Not just or necessarily because the damage is greater, but because it is still dangerous/difficult to avoid. So, something like saves vs. spells could be detailed as DC10 +spell level +caster level...or caster level Intelligence score [for wizards, Wisdom for Clerics, Charisma for Bards, etc...]? Being hypnotized by a 10th level Illusionist should be just as possible/plausible for the 10th level PC as a 3rd level caster charming a 3rd level PC. Other wise, the only point to gainign levels in caster classes becomes, solely, gainign access to new/more powerful spells. Now, yes, that is/should be the caster characters main concern (particularly for wizardy types), but simply because I can now cast Ice Storm or Suggestion shouldn't make Burning Hands and Charm Person obsolete..and/or only useable against goblins, kobolds and commonfolk. [/QUOTE]
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