Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Saving Throws
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6154842" data-attributes="member: 5143"><p>I'd like more predictability in my games than that. Both as a player and as the DM. Running a game where one of the PCs action has an 85% chance of doing nothing or a 15% chance of ending an encounter outright is....unsatisfying for me from both sides of the screen. It's just TOO random and ends up with epic encounters ending in one spell.</p><p></p><p>On the other hand, I don't have much of a problem with any one individual spell or ability having about a 5% chance of killing the enemy. Most crits are going to have this effect. Why not have spells work similarly? Flesh to Stone causes damage and if you crit with it, makes someone solid stone. Maybe the percent chance of critting with it changes based on the level of the target compared to you. So, if you are a powerful wizard you can walk around turning peasants and weak soldiers to stone with a near 100% chance of success.</p><p></p><p>EDIT: Actually, if this idea was implemented, it might be possible for the DM to adjust the level of deadliness in his campaign fairly easily by moving these sliders around. DMs who like a deadly campaign might make the spell always crit when used while people who wanted absolutely no save or dies could make the chance of crit 0.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6154842, member: 5143"] I'd like more predictability in my games than that. Both as a player and as the DM. Running a game where one of the PCs action has an 85% chance of doing nothing or a 15% chance of ending an encounter outright is....unsatisfying for me from both sides of the screen. It's just TOO random and ends up with epic encounters ending in one spell. On the other hand, I don't have much of a problem with any one individual spell or ability having about a 5% chance of killing the enemy. Most crits are going to have this effect. Why not have spells work similarly? Flesh to Stone causes damage and if you crit with it, makes someone solid stone. Maybe the percent chance of critting with it changes based on the level of the target compared to you. So, if you are a powerful wizard you can walk around turning peasants and weak soldiers to stone with a near 100% chance of success. EDIT: Actually, if this idea was implemented, it might be possible for the DM to adjust the level of deadliness in his campaign fairly easily by moving these sliders around. DMs who like a deadly campaign might make the spell always crit when used while people who wanted absolutely no save or dies could make the chance of crit 0. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Saving Throws
Top