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General Tabletop Discussion
*Pathfinder & Starfinder
Saying "yes" to players; also, turning cross-class skills into class skills
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<blockquote data-quote="Nareau" data-source="post: 5531844" data-attributes="member: 969"><p>I'm starting my first Pathfinder campaign next weekend, and one of my players has an unusual request: He wants to play a monk whose primary stat is Cha instead of Wis, and who has a mostly-rogue skill list.</p><p></p><p>I'm OK with the stat-swapping. If anything, putting points into Cha instead of Wis seems like a suboptimal choice (as Wis benefits his Will save, and Cha doesn't).</p><p></p><p>But the skill-swapping rubs me the wrong way. Other players are taking cross-class skills, so why should I let him cherry-pick only the skills he wants? It amounts to giving him a +3 to a half-dozen skills. That seems especially unfair when he could very easily wait and take a level in rogue to gain those benefits.</p><p></p><p>What would you do in this situation? Let the player bend the rules so he can play exactly the character he wants? Or force him to find a way within the rules to do it?</p><p></p><p>My inclination is to look for other ways (traits, feats, etc) in which he could play a pure monk, but also add most of the desired skills to his class list. Do such options exist?</p><p></p><p>Here's the list of skills he wants to have as a monk:</p><p>[sblock]Linguistics</p><p>Disguise</p><p>Bluff</p><p>Acrobatics</p><p>Stealth</p><p>Diplomacy</p><p>Sleight-of-hand</p><p>Perception</p><p>Escape Artist</p><p>Knowledge (Local)</p><p>Profession</p><p>Knowledge (Nobility)</p><p>Appraise </p><p>Intimidate[/sblock]</p></blockquote><p></p>
[QUOTE="Nareau, post: 5531844, member: 969"] I'm starting my first Pathfinder campaign next weekend, and one of my players has an unusual request: He wants to play a monk whose primary stat is Cha instead of Wis, and who has a mostly-rogue skill list. I'm OK with the stat-swapping. If anything, putting points into Cha instead of Wis seems like a suboptimal choice (as Wis benefits his Will save, and Cha doesn't). But the skill-swapping rubs me the wrong way. Other players are taking cross-class skills, so why should I let him cherry-pick only the skills he wants? It amounts to giving him a +3 to a half-dozen skills. That seems especially unfair when he could very easily wait and take a level in rogue to gain those benefits. What would you do in this situation? Let the player bend the rules so he can play exactly the character he wants? Or force him to find a way within the rules to do it? My inclination is to look for other ways (traits, feats, etc) in which he could play a pure monk, but also add most of the desired skills to his class list. Do such options exist? Here's the list of skills he wants to have as a monk: [sblock]Linguistics Disguise Bluff Acrobatics Stealth Diplomacy Sleight-of-hand Perception Escape Artist Knowledge (Local) Profession Knowledge (Nobility) Appraise Intimidate[/sblock] [/QUOTE]
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Saying "yes" to players; also, turning cross-class skills into class skills
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