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General Tabletop Discussion
*Pathfinder & Starfinder
Saying "yes" to players; also, turning cross-class skills into class skills
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5532003" data-attributes="member: 43283"><p>Personally, I think folks get hung up on the whole "class" thing.</p><p></p><p>On the one hand, I'm fine with saying "yes" to an awful lot of player things. On the other hand, if you're making an exception for this player, that's not fair to the others.</p><p></p><p>If you've no problems with multiclassing (some GMs are really twitchy about it) then I'd say the player should simply multiclass. Rogue/monk if the player is focused on trying to get all the monk stuff, or Rogue/Fighter if the character is about being a "monk" but more in the sense of an unarmed fighter instead of an enlightened seeker.</p><p></p><p>The thing is that I don't really see "class" as being one of those things that people in the game world are aware of. "Class" is an artifical construction that D&D has in order to pre-package a bunch of skills and abilities together and try and keep them at a level that's "fair" for other skill/abilties packages (classes) as befits a game.</p><p></p><p>Messing around with skill swapping and all that is just going to be an annoyance. Let the player multiclass and call it good.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5532003, member: 43283"] Personally, I think folks get hung up on the whole "class" thing. On the one hand, I'm fine with saying "yes" to an awful lot of player things. On the other hand, if you're making an exception for this player, that's not fair to the others. If you've no problems with multiclassing (some GMs are really twitchy about it) then I'd say the player should simply multiclass. Rogue/monk if the player is focused on trying to get all the monk stuff, or Rogue/Fighter if the character is about being a "monk" but more in the sense of an unarmed fighter instead of an enlightened seeker. The thing is that I don't really see "class" as being one of those things that people in the game world are aware of. "Class" is an artifical construction that D&D has in order to pre-package a bunch of skills and abilities together and try and keep them at a level that's "fair" for other skill/abilties packages (classes) as befits a game. Messing around with skill swapping and all that is just going to be an annoyance. Let the player multiclass and call it good. [/QUOTE]
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Saying "yes" to players; also, turning cross-class skills into class skills
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