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[SC2.0] What classes are fantasy appropriate
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2630741" data-attributes="member: 12332"><p>I don't know as there are all that many holes in the d20 Fantasy market if you're taking books beyond the core three into account.</p><p></p><p>The only thing that I can see D&D lacking horribly is Social Interaction Stuff. But D&D games don't often focus on that, and so the Bard's focus on Charisma, Interaction Skills, and Interaction Magic sort of fills that niche in D&D without totally crippling the class in monster-fighting situations. </p><p></p><p>I've never liked the idea of turning Wheelmen classes into fantasy characters, myself ... "I'm the Horse Specialist". Dramatic cart chases? The occassional chariot?</p><p></p><p>The Advocate, Explorer, Faceman, Intruder, Scout, and Soldier have easy fantasy cognates. The rest ... heavy modification, and even then you're pressing it. Stuff like this is why the choice to do Genre Archetype Base Classes makes me want to chew my arm off. I wouldn't want to try to do D&D Classes in a Modern game, and vice-versa. The generic base classes of GT and D20M loan themselves so well to multiple genres.</p><p></p><p>As to magic: I think I have something that would work VERY well for SC2.0, but I'd have to find some suckers willing to playtest it before I was sure.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2630741, member: 12332"] I don't know as there are all that many holes in the d20 Fantasy market if you're taking books beyond the core three into account. The only thing that I can see D&D lacking horribly is Social Interaction Stuff. But D&D games don't often focus on that, and so the Bard's focus on Charisma, Interaction Skills, and Interaction Magic sort of fills that niche in D&D without totally crippling the class in monster-fighting situations. I've never liked the idea of turning Wheelmen classes into fantasy characters, myself ... "I'm the Horse Specialist". Dramatic cart chases? The occassional chariot? The Advocate, Explorer, Faceman, Intruder, Scout, and Soldier have easy fantasy cognates. The rest ... heavy modification, and even then you're pressing it. Stuff like this is why the choice to do Genre Archetype Base Classes makes me want to chew my arm off. I wouldn't want to try to do D&D Classes in a Modern game, and vice-versa. The generic base classes of GT and D20M loan themselves so well to multiple genres. As to magic: I think I have something that would work VERY well for SC2.0, but I'd have to find some suckers willing to playtest it before I was sure. --fje [/QUOTE]
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[SC2.0] What classes are fantasy appropriate
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