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[SC2.0] What classes are fantasy appropriate
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<blockquote data-quote="Denaes" data-source="post: 2635483" data-attributes="member: 33738"><p>Yes, they didn't need to be done that way. It was counter intuitive and when players in my group saw it, they were like "oh hell yeah" then after they read them, they were like "Why are they called trees? Most of these arn't chosen in tree fashion... why didn't they just make these feats and give you the ability to choose them off a list?"</p><p></p><p>Really, the way d20 was/is, does it add anything to have another category of powers?</p><p></p><p>The way SC2.0 did it, it's not a seperate pool of abilities. They're just class specific abilities you get the choice of. Once you can choose them, you can choose any of them you like. Actually I would love to have double what is available, for each class - just to give you the options of having 2-3 20th level characters in the same class that don't have the same abilities because they had to choose from a shallow pool. But I prefer choosing the order you get your 6 abilities rather than just having them assigned at various levels. </p><p></p><p></p><p></p><p></p><p></p><p>Yes, and it's counter intuitive. It isn't exactly what feats do (they're not class specific) and doesn't have enough distinction to lay on it's own.</p><p></p><p>I would much rather see the Talants as feats with high AbilityScore requirements for the AbilityScore class that it belonged to. Smart Talants would be Feats that required a 16+ Int. Dedicated Talants would be Feats that required 16+ Wis. There might be another pre-req like the order in which you choose them as well, but not a lot of innane little requirements.</p><p></p><p>When Generic Classes grant you a feat, you can ignore the AbilityScore tied to the Class. Thats the whole point of what the Generic Classes were supposed to be. You were supposed to be able to take a Class in a weak abilityscore to make up for it being weak and balancing yourself out some. </p><p></p><p>If you're a gunman and you can't take those nicer gunfeats because they require a higher Wis, take a level or two of Dedicated. </p><p></p><p>That would make the AbilityScore requirements on feats exist without cornholing players for not having higher than average stats across the board. </p><p></p><p>This way someone who is flat out smart (Int of 18) can choose to take some smarty feats even though they're focusing on being a Strong character. Someone who is stupid (int 8) will need to take the Smart Class in order to take those feats.</p><p></p><p>This keeps you from having to seperate between two different sort of feats, you just realize that feats with high abilityscore requirements are better suited for their appropriate hero class.</p><p></p><p></p><p></p><p>Why wouldn't Style Over Caliber fit? Oh yeah. I almost forgot that d20M chose to go with unrealistic and boring gun stats so that people could visually choose whatever they liked rather than worry about what is effective. Sorry, I'd blocked that out of my mind.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2635483, member: 33738"] Yes, they didn't need to be done that way. It was counter intuitive and when players in my group saw it, they were like "oh hell yeah" then after they read them, they were like "Why are they called trees? Most of these arn't chosen in tree fashion... why didn't they just make these feats and give you the ability to choose them off a list?" Really, the way d20 was/is, does it add anything to have another category of powers? The way SC2.0 did it, it's not a seperate pool of abilities. They're just class specific abilities you get the choice of. Once you can choose them, you can choose any of them you like. Actually I would love to have double what is available, for each class - just to give you the options of having 2-3 20th level characters in the same class that don't have the same abilities because they had to choose from a shallow pool. But I prefer choosing the order you get your 6 abilities rather than just having them assigned at various levels. Yes, and it's counter intuitive. It isn't exactly what feats do (they're not class specific) and doesn't have enough distinction to lay on it's own. I would much rather see the Talants as feats with high AbilityScore requirements for the AbilityScore class that it belonged to. Smart Talants would be Feats that required a 16+ Int. Dedicated Talants would be Feats that required 16+ Wis. There might be another pre-req like the order in which you choose them as well, but not a lot of innane little requirements. When Generic Classes grant you a feat, you can ignore the AbilityScore tied to the Class. Thats the whole point of what the Generic Classes were supposed to be. You were supposed to be able to take a Class in a weak abilityscore to make up for it being weak and balancing yourself out some. If you're a gunman and you can't take those nicer gunfeats because they require a higher Wis, take a level or two of Dedicated. That would make the AbilityScore requirements on feats exist without cornholing players for not having higher than average stats across the board. This way someone who is flat out smart (Int of 18) can choose to take some smarty feats even though they're focusing on being a Strong character. Someone who is stupid (int 8) will need to take the Smart Class in order to take those feats. This keeps you from having to seperate between two different sort of feats, you just realize that feats with high abilityscore requirements are better suited for their appropriate hero class. Why wouldn't Style Over Caliber fit? Oh yeah. I almost forgot that d20M chose to go with unrealistic and boring gun stats so that people could visually choose whatever they liked rather than worry about what is effective. Sorry, I'd blocked that out of my mind. [/QUOTE]
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[SC2.0] What classes are fantasy appropriate
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