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<blockquote data-quote="smiteworks" data-source="post: 7685689" data-attributes="member: 87795"><p>I personally think it works excellently as a tool for a DM at the table. It's great for tracking initiative and for not having to flip between several different books. Innate Spellcasters and Spellcasters, for instance, will have their full spell descriptions automatically imported into their character sheet and set with the proper attack amounts and Saving throw DCs per spell. You can still roll your own dice and just type in what damages are applied. If the player rolls their own dice and fails a saving throw, you can drag the effect from the NPC to their entry in the combat tracker and it will track that info for you and remind you when their turn comes up. It's also good for general campaign management, tracking party inventory, dividing coinage and loot across the party, dividing XP across the party, tracking quests, building and helping scale encounters, etc..</p><p></p><p>The tablet versions are probably a year or more out still. Development hasn't started on it yet, although it is on our roadmap. The move to Unity will give us native distribution on Mac and Linux with additional options for Web, Xbox and Playstation. </p><p> [MENTION=6803957]Dhaylen[/MENTION], the Unreal engine is very powerful. We just felt like we had more experience in Unity and we liked the support for the different platforms mentioned above.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7685689, member: 87795"] I personally think it works excellently as a tool for a DM at the table. It's great for tracking initiative and for not having to flip between several different books. Innate Spellcasters and Spellcasters, for instance, will have their full spell descriptions automatically imported into their character sheet and set with the proper attack amounts and Saving throw DCs per spell. You can still roll your own dice and just type in what damages are applied. If the player rolls their own dice and fails a saving throw, you can drag the effect from the NPC to their entry in the combat tracker and it will track that info for you and remind you when their turn comes up. It's also good for general campaign management, tracking party inventory, dividing coinage and loot across the party, dividing XP across the party, tracking quests, building and helping scale encounters, etc.. The tablet versions are probably a year or more out still. Development hasn't started on it yet, although it is on our roadmap. The move to Unity will give us native distribution on Mac and Linux with additional options for Web, Xbox and Playstation. [MENTION=6803957]Dhaylen[/MENTION], the Unreal engine is very powerful. We just felt like we had more experience in Unity and we liked the support for the different platforms mentioned above. [/QUOTE]
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