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SCAG Now On FANTASY GROUNDS VTT
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<blockquote data-quote="Wolf118" data-source="post: 7685811" data-attributes="member: 72051"><p>FG is expensive, but as a DM, it's well worth the investment to have all the information at your fingertips. I can create new monsters as needed, or copy existing ones and makes changes based on the DMG guidelines. Maps are easy to import and share, as are tokens. Creating story entries for an adventure is easy and you can add links to encounters, maps, and other story points. Character sheets are pretty decent, and make rolling very easy. The Combat Tracker is easy to use as well, with a lot of information at your fingertips. Fog of war on the maps is easy to control, although still have fingers crossed for dynamic lighting.</p><p></p><p>Two things, however, are nagging problems. One is the lack of a formal user's guide. The tip above from Smiteworks; I had no idea I could do that. FG is very much a program where you learn-on-your-own by playing around with it. But some of us prefer to RTFM first, and then play around. If there are documented features, I'd like to know about them. </p><p></p><p>The other problem is the lack of a map editor or even whiteboard feature. You must import a map for every encounter; you can't just use a built-in marker and whiteboard to hand draw a room or situation. And if I have several smaller maps I want to piece together to form a larger one, I have to do that outside of FG.</p></blockquote><p></p>
[QUOTE="Wolf118, post: 7685811, member: 72051"] FG is expensive, but as a DM, it's well worth the investment to have all the information at your fingertips. I can create new monsters as needed, or copy existing ones and makes changes based on the DMG guidelines. Maps are easy to import and share, as are tokens. Creating story entries for an adventure is easy and you can add links to encounters, maps, and other story points. Character sheets are pretty decent, and make rolling very easy. The Combat Tracker is easy to use as well, with a lot of information at your fingertips. Fog of war on the maps is easy to control, although still have fingers crossed for dynamic lighting. Two things, however, are nagging problems. One is the lack of a formal user's guide. The tip above from Smiteworks; I had no idea I could do that. FG is very much a program where you learn-on-your-own by playing around with it. But some of us prefer to RTFM first, and then play around. If there are documented features, I'd like to know about them. The other problem is the lack of a map editor or even whiteboard feature. You must import a map for every encounter; you can't just use a built-in marker and whiteboard to hand draw a room or situation. And if I have several smaller maps I want to piece together to form a larger one, I have to do that outside of FG. [/QUOTE]
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