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<blockquote data-quote="skerritthegreen" data-source="post: 6742952" data-attributes="member: 70203"><p>There is no right way to play D&D, so there's no actual problem with what you just said. RPers care about RPing, so they pick RoD SO. The power gamer cares about optimization, so they pick EE. Everyone wins and the SO mechanic is still working just fine. </p><p></p><p></p><p></p><p>So you are against proactive rules based that are necessary based on historical precedence just because you don't need them for the current combination? You are correct, there is totally nothing that can ever be learned from the past (or from what the Admins/WOTC might know is coming but cannot announce as of yet). </p><p></p><p></p><p></p><p>Requiring an amount of mechanical content to be created always equal to the EEC is not reasonable. Content books come out less frequently than SOs. This sadly just can't happen. There is not the $ or manpower to make it happen, so saying if it's not going to happen it's better to toss SOs and let bad combos happen isn't superior. </p><p></p><p></p><p></p><p>You are correct, since I said on the WOTC forums that baring additional guidance from WOTC things would be as you state, so you shouldn't assume it's going to automatically be legal because we haven't been given that guidance yet. In addition the timeline for that guidance precludes any assumption that its automatically coming to suit people asking for it, so you may wish to be prepared that it might not come. </p><p></p><p></p><p></p><p>While it does say something close to that (From the website = The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.), reading it, it does not appear to be the case (and indeed the book itself does not make this claim). So it is usable with RoD, it is not specifically for RoD. It is more general than that. People are making leaps from various claims on the internet.</p><p></p><p></p><p></p><p>No, that's not really realistic because it's not monetarily or workflow realistic. Hasbro isn't going to hurt themselves to please a tiny fraction of their market. The AL isn't big enough to affect the total that much, and waiting to release the RoD book hurts them much more. Also, RoD start date was not Gen Con, it happened after Gen Con. The AL did preview events at Gen Con, but the actual season started when the book came out several weeks later. Indeed there was deafening complaints from All Access Players who assumed they would get copies of RoD which wasn't yet printed, so it didn't happen. </p><p></p><p></p><p>I understand you despise convention play and those who attend conventions and that there might be anything at a convention that isn't elsewhere, but conventions grow community. Marketing research from previous campaigns have shown that those that go to conventions get energized and go home and further energize their circle of friends, spreading a desire to play and be involved in the community. Research has shown that it is a net plus over those who complain that conventions are unfair. Conventions also enable networking via face to face gaming or meeting people at the booth or at seminars. This gets people in contact with others and again, grows the community, which in the end is the goal for many of us. Hopefully that answers your questions about why we support conventions.</p></blockquote><p></p>
[QUOTE="skerritthegreen, post: 6742952, member: 70203"] There is no right way to play D&D, so there's no actual problem with what you just said. RPers care about RPing, so they pick RoD SO. The power gamer cares about optimization, so they pick EE. Everyone wins and the SO mechanic is still working just fine. So you are against proactive rules based that are necessary based on historical precedence just because you don't need them for the current combination? You are correct, there is totally nothing that can ever be learned from the past (or from what the Admins/WOTC might know is coming but cannot announce as of yet). Requiring an amount of mechanical content to be created always equal to the EEC is not reasonable. Content books come out less frequently than SOs. This sadly just can't happen. There is not the $ or manpower to make it happen, so saying if it's not going to happen it's better to toss SOs and let bad combos happen isn't superior. You are correct, since I said on the WOTC forums that baring additional guidance from WOTC things would be as you state, so you shouldn't assume it's going to automatically be legal because we haven't been given that guidance yet. In addition the timeline for that guidance precludes any assumption that its automatically coming to suit people asking for it, so you may wish to be prepared that it might not come. While it does say something close to that (From the website = The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.), reading it, it does not appear to be the case (and indeed the book itself does not make this claim). So it is usable with RoD, it is not specifically for RoD. It is more general than that. People are making leaps from various claims on the internet. No, that's not really realistic because it's not monetarily or workflow realistic. Hasbro isn't going to hurt themselves to please a tiny fraction of their market. The AL isn't big enough to affect the total that much, and waiting to release the RoD book hurts them much more. Also, RoD start date was not Gen Con, it happened after Gen Con. The AL did preview events at Gen Con, but the actual season started when the book came out several weeks later. Indeed there was deafening complaints from All Access Players who assumed they would get copies of RoD which wasn't yet printed, so it didn't happen. I understand you despise convention play and those who attend conventions and that there might be anything at a convention that isn't elsewhere, but conventions grow community. Marketing research from previous campaigns have shown that those that go to conventions get energized and go home and further energize their circle of friends, spreading a desire to play and be involved in the community. Research has shown that it is a net plus over those who complain that conventions are unfair. Conventions also enable networking via face to face gaming or meeting people at the booth or at seminars. This gets people in contact with others and again, grows the community, which in the end is the goal for many of us. Hopefully that answers your questions about why we support conventions. [/QUOTE]
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