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<blockquote data-quote="StinkyEttin" data-source="post: 6742960" data-attributes="member: 6786802"><p>You’re probably right. And this creates a precedent; which is pretty dangerous ground when dealing with people that are as...invested...as some of our players are. </p><p></p><p></p><p></p><p>You’re going to have players throw Sage Advice in your face all the time. It happens to me. I agree with most of Jeremy’s stances on most of the issues brought up. But occasionally, I don’t. The cool thing about this is--as you brought up--is “Rule #1 and Rule #2”. You’re going to get rules lawyers and you’re going to get people who disagree. It’s inevitable. Read the entry. Read it again. Make your decision and stick with it. They can either accept it or they can choose to leave the table. Better yet, they can choose to leave the table and step up and DM on their own.</p><p></p><p></p><p></p><p>Anyone who reads the groups and the articles posted on the website sees this exact sentiment repeated nearly on a daily basis. It’s in the Player’s Guide. It’s literally all over the place. The only way we could be more thorough in explaining this is by personally and individually going to every DMs house and discussing the topic over a piping-hot plate of Stove Top.</p><p></p><p>Now, the distinction needs to be made between a simple rules adjudication and a house rule; the two are completely different things. Each DM has their own interpretations of the rules as published in the PHB. A house rule is wholly the domain of the DM. If I as a DM decide that the Duelist Fighting Style does not work while wearing a shield--that is a rules adjudication. If I say that everyone gets the Duelist Fighting Style for free, regardless of their class--that’s a houserule. Adventurers League DMs have the authority to interpret the rules as published as they see fit, but they do not have the authority to create their own rules to add to the game; such as flanking, custom classes, critical fumble charts, axe-lutes, etc.</p><p></p><p></p><p></p><p>If there’s one thing I learned from my stint in the military, it was to keep your mouth shut unless you know damn well that you’re right. It has served me well.</p><p></p><p></p><p></p><p>Some people just want to watch the world burn.</p><p></p><p></p><p></p><p>Sometimes how a thing works and how we’d like it to work doesn’t always mesh up. Sucks, but it’s the way it is. That said, I like investment. Invest away.</p></blockquote><p></p>
[QUOTE="StinkyEttin, post: 6742960, member: 6786802"] You’re probably right. And this creates a precedent; which is pretty dangerous ground when dealing with people that are as...invested...as some of our players are. You’re going to have players throw Sage Advice in your face all the time. It happens to me. I agree with most of Jeremy’s stances on most of the issues brought up. But occasionally, I don’t. The cool thing about this is--as you brought up--is “Rule #1 and Rule #2”. You’re going to get rules lawyers and you’re going to get people who disagree. It’s inevitable. Read the entry. Read it again. Make your decision and stick with it. They can either accept it or they can choose to leave the table. Better yet, they can choose to leave the table and step up and DM on their own. Anyone who reads the groups and the articles posted on the website sees this exact sentiment repeated nearly on a daily basis. It’s in the Player’s Guide. It’s literally all over the place. The only way we could be more thorough in explaining this is by personally and individually going to every DMs house and discussing the topic over a piping-hot plate of Stove Top. Now, the distinction needs to be made between a simple rules adjudication and a house rule; the two are completely different things. Each DM has their own interpretations of the rules as published in the PHB. A house rule is wholly the domain of the DM. If I as a DM decide that the Duelist Fighting Style does not work while wearing a shield--that is a rules adjudication. If I say that everyone gets the Duelist Fighting Style for free, regardless of their class--that’s a houserule. Adventurers League DMs have the authority to interpret the rules as published as they see fit, but they do not have the authority to create their own rules to add to the game; such as flanking, custom classes, critical fumble charts, axe-lutes, etc. If there’s one thing I learned from my stint in the military, it was to keep your mouth shut unless you know damn well that you’re right. It has served me well. Some people just want to watch the world burn. Sometimes how a thing works and how we’d like it to work doesn’t always mesh up. Sucks, but it’s the way it is. That said, I like investment. Invest away. [/QUOTE]
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