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<blockquote data-quote="Pauper" data-source="post: 6743700" data-attributes="member: 17607"><p>This is fairly disingenuous.</p><p></p><p>For starters, the argument shares something of the same sentiment as Tia's 'why do you all spend so much energy on GenCon when only a fraction of a fraction of all D&D players are there' (paraphrased) argument. The implication is that, because the number involved is small when compared to the universe of D&D players, that number isn't relevant.</p><p></p><p>Except it totally is -- not only is more D&D played at GenCon than is likely played in any other single location over any other four-day period in the world, it's an opportunity to interact with thousands upon thousands of gamers in one place and thus more than worthy of attention. Likewise, the Adventurers League is the single largest 5th Edition D&D campaign in the world -- by many orders of magnitude. What happens in AL is significant, for it will touch more players than a change to any other individual campaign or even group of campaigns.</p><p></p><p>More importantly, AL -- through its Encounters program -- is meant to be a gateway for new players to join the D&D community. Those players will take the things they learn playing Encounters and expect those things to apply to their non-AL games, or they'll want some explanation as to why those things are different. AL sets the expectation that new 5th Edition players have of their games -- and that's not insignificant.</p><p></p><p>Now, in the campaign's defense, it is as unrealistic to expect that the Adventurers League will have an official statement of the legality of a new rules source before the rules source is generally available as it is unrealistic to expect the DM of a home game to immediately rule on the allowability of the same rules source as soon as one of her players gets ahold of a copy, regardless of whether or not the DM has even seen it. To me, it makes more sense for the AL admins to take their time deciding on the legality of new rules sources -- a DM running her own home game can pretty easily decide on the spot to ban something that looks broken in play, while a massive shared-world game doesn't have that level of flexibility. I get that such an approach is going to upset the Veruca Salts of our game who want to play with all the new toys NOW, but the role of the admins is to make the best choices for the campaign as a whole, not for any specific subset of its players.</p><p></p><p>We'll wait and see what the actual announcement next week ends up looking like, but I for one would not be disappointed if it simply boiled down to 'setting information in the first two-thirds of the book is immediately usable (with the exception of the Arcane domain); rules information in the last third of the book is legal for Season 4 characters and will be noted as such in the next revision of the Adventurers League Player's Guide'.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6743700, member: 17607"] This is fairly disingenuous. For starters, the argument shares something of the same sentiment as Tia's 'why do you all spend so much energy on GenCon when only a fraction of a fraction of all D&D players are there' (paraphrased) argument. The implication is that, because the number involved is small when compared to the universe of D&D players, that number isn't relevant. Except it totally is -- not only is more D&D played at GenCon than is likely played in any other single location over any other four-day period in the world, it's an opportunity to interact with thousands upon thousands of gamers in one place and thus more than worthy of attention. Likewise, the Adventurers League is the single largest 5th Edition D&D campaign in the world -- by many orders of magnitude. What happens in AL is significant, for it will touch more players than a change to any other individual campaign or even group of campaigns. More importantly, AL -- through its Encounters program -- is meant to be a gateway for new players to join the D&D community. Those players will take the things they learn playing Encounters and expect those things to apply to their non-AL games, or they'll want some explanation as to why those things are different. AL sets the expectation that new 5th Edition players have of their games -- and that's not insignificant. Now, in the campaign's defense, it is as unrealistic to expect that the Adventurers League will have an official statement of the legality of a new rules source before the rules source is generally available as it is unrealistic to expect the DM of a home game to immediately rule on the allowability of the same rules source as soon as one of her players gets ahold of a copy, regardless of whether or not the DM has even seen it. To me, it makes more sense for the AL admins to take their time deciding on the legality of new rules sources -- a DM running her own home game can pretty easily decide on the spot to ban something that looks broken in play, while a massive shared-world game doesn't have that level of flexibility. I get that such an approach is going to upset the Veruca Salts of our game who want to play with all the new toys NOW, but the role of the admins is to make the best choices for the campaign as a whole, not for any specific subset of its players. We'll wait and see what the actual announcement next week ends up looking like, but I for one would not be disappointed if it simply boiled down to 'setting information in the first two-thirds of the book is immediately usable (with the exception of the Arcane domain); rules information in the last third of the book is legal for Season 4 characters and will be noted as such in the next revision of the Adventurers League Player's Guide'. -- Pauper [/QUOTE]
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