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<blockquote data-quote="Warmaster Horus" data-source="post: 6744426" data-attributes="member: 6785438"><p>From my perspective I'm not sure why each season needs to have 'extra options'. I'm on my 4th AL PC this year and I'm not even close to plumbing the various options presented thus far that interest me. For many players simplicity is a hallmark of 5e. I get that more options equals more opportunities for people to play character concepts that excite them, but the game is the thing for me, not an endless torrent of yet more crunchy bits.</p><p></p><p>Now we have the SCAG, which I think is an excellent bit of expository work that also shows an amazing amount of restraint and finesse with the options they provide in fleshing out the SC. Odds are good that many of these will become ever-green, since the SC is an integral location for each season of AL. Can't say for sure, but we'll see.</p><p></p><p>My take is that the least of AL's problems is how they approach the different seasons from a character creation perspective. There are bigger fish to fry, like making sure stores are well supported, the DMs who actually run the games are kept happy and that game play remains enjoyable. OotA has challenged this a bit, IMHO, because it's not very amenable to Encounters (drop in/out, varying party members from week to week, rapid encounter strength escalation, etc). But that's a topic for another thread...</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6744426, member: 6785438"] From my perspective I'm not sure why each season needs to have 'extra options'. I'm on my 4th AL PC this year and I'm not even close to plumbing the various options presented thus far that interest me. For many players simplicity is a hallmark of 5e. I get that more options equals more opportunities for people to play character concepts that excite them, but the game is the thing for me, not an endless torrent of yet more crunchy bits. Now we have the SCAG, which I think is an excellent bit of expository work that also shows an amazing amount of restraint and finesse with the options they provide in fleshing out the SC. Odds are good that many of these will become ever-green, since the SC is an integral location for each season of AL. Can't say for sure, but we'll see. My take is that the least of AL's problems is how they approach the different seasons from a character creation perspective. There are bigger fish to fry, like making sure stores are well supported, the DMs who actually run the games are kept happy and that game play remains enjoyable. OotA has challenged this a bit, IMHO, because it's not very amenable to Encounters (drop in/out, varying party members from week to week, rapid encounter strength escalation, etc). But that's a topic for another thread... [/QUOTE]
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