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<blockquote data-quote="kalani" data-source="post: 6744610" data-attributes="member: 88085"><p>It is possible that the story origin mechanic may be abandoned in the future (if the reasons for it's inception never pan out). As a rule, players tend to favor decisions to loosen unnecessary restrictions more than decisions to impose additional (yet necessary) restrictions after the fact. The program is still in its infancy after all. Numerous players complained about the endless procession of banlist and errata updates in LFR, and complained with each and every addition to that list as it impacted their existing characters <em>unfairly</em> (in their opinion), despite the fact that their character builds were incredibly disruptive or OP. </p><p></p><p>It got tot the point where players and DMs on the forums alike cautioned players about making combo's that appeared "too good to be true", as such combo's would inevitably find themselves in the crosshairs of an errata/update, and that such players should <em>expect</em> that their favorite combo would be hit with a nerf-hammer in the coming weeks/months. The frequent updates also annoyed players who weren't using the combo's in a broken way, as it often nerfed the less-optimized builds as well, or even the options use as intended. It also created an envrionment of hostility and competitiveness, in which optimizers had an "optimize or go home" elitist mentality toward casual LFR gamers, as well as an arms race with designers (which hedged out new players and casuals alike, who could not keep up with the scaling difficulty of adventures). </p><p></p><p>Personally, I hail the decision to introduce story origins, especially after the debacle with the LFR campaign and the problems associated with its "kitchen sink" ideology. In a year or two, we should have a much better understanding of whether the decision was overly restrictive, or necessary (but premature). If the story origin mechanic was introduced in the 3.5 or 4E era's, it would have been viewed as a godsend. Only time will tell, if it turns out to be a good thing for the 5E era or not (as WotC has gone in a completely different design direction than in previous editions - outsourcing products and having a much slower release schedule than even in the 4E days).</p></blockquote><p></p>
[QUOTE="kalani, post: 6744610, member: 88085"] It is possible that the story origin mechanic may be abandoned in the future (if the reasons for it's inception never pan out). As a rule, players tend to favor decisions to loosen unnecessary restrictions more than decisions to impose additional (yet necessary) restrictions after the fact. The program is still in its infancy after all. Numerous players complained about the endless procession of banlist and errata updates in LFR, and complained with each and every addition to that list as it impacted their existing characters [I]unfairly[/I] (in their opinion), despite the fact that their character builds were incredibly disruptive or OP. It got tot the point where players and DMs on the forums alike cautioned players about making combo's that appeared "too good to be true", as such combo's would inevitably find themselves in the crosshairs of an errata/update, and that such players should [I]expect[/I] that their favorite combo would be hit with a nerf-hammer in the coming weeks/months. The frequent updates also annoyed players who weren't using the combo's in a broken way, as it often nerfed the less-optimized builds as well, or even the options use as intended. It also created an envrionment of hostility and competitiveness, in which optimizers had an "optimize or go home" elitist mentality toward casual LFR gamers, as well as an arms race with designers (which hedged out new players and casuals alike, who could not keep up with the scaling difficulty of adventures). Personally, I hail the decision to introduce story origins, especially after the debacle with the LFR campaign and the problems associated with its "kitchen sink" ideology. In a year or two, we should have a much better understanding of whether the decision was overly restrictive, or necessary (but premature). If the story origin mechanic was introduced in the 3.5 or 4E era's, it would have been viewed as a godsend. Only time will tell, if it turns out to be a good thing for the 5E era or not (as WotC has gone in a completely different design direction than in previous editions - outsourcing products and having a much slower release schedule than even in the 4E days). [/QUOTE]
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