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<blockquote data-quote="kalani" data-source="post: 6753847" data-attributes="member: 88085"><p><strong>For the upteenth time:</strong> With each and every new release, the odds of a broken combo occurring increase exponentially. It doesn't matter how much you trust a company, there is only so much playtesting that can be done before it reaches a point of diminishing returns. Many combo's aren't even readily apparent, and are not discovered for months or years after release (Pun Pun for example). </p><p></p><p>The only way to 100% guarantee that a new feat, class ability or other option is not broken, is to playtest it combined with each and every other feat, class ability and option already in existence. This must be repeated for each new option added to the game - which is unrealistic even at this point, with only a handful of options. </p><p></p><p>As such, companies only run balance playtests on new material combined with the options in the core rulebooks. It is unrealistic to expect them to playtest each and every product and option with each new release. That would just increase development time exponentially. Worse yet, if they do find a problem - they need to run the entire playtest again for the changed entry to make sure that the "fixed" issue doesn't cause additional problems with other features.</p><p></p><p>Even if companies did engage in such rigiorous and unrealistic playtesting, some things would still slip past them due to the fact that they interpret a given rule differently than the general public.</p><p><strong></strong></p><p><strong>The ruling is to prevent power creep.</strong></p><p>It would be arbitary to say that EE characters can combine SCAG + EEPC, but some future story origin can't combine SCAG with another product (which does cause a problem when combined).</p></blockquote><p></p>
[QUOTE="kalani, post: 6753847, member: 88085"] [B]For the upteenth time:[/B] With each and every new release, the odds of a broken combo occurring increase exponentially. It doesn't matter how much you trust a company, there is only so much playtesting that can be done before it reaches a point of diminishing returns. Many combo's aren't even readily apparent, and are not discovered for months or years after release (Pun Pun for example). The only way to 100% guarantee that a new feat, class ability or other option is not broken, is to playtest it combined with each and every other feat, class ability and option already in existence. This must be repeated for each new option added to the game - which is unrealistic even at this point, with only a handful of options. As such, companies only run balance playtests on new material combined with the options in the core rulebooks. It is unrealistic to expect them to playtest each and every product and option with each new release. That would just increase development time exponentially. Worse yet, if they do find a problem - they need to run the entire playtest again for the changed entry to make sure that the "fixed" issue doesn't cause additional problems with other features. Even if companies did engage in such rigiorous and unrealistic playtesting, some things would still slip past them due to the fact that they interpret a given rule differently than the general public. [B] The ruling is to prevent power creep.[/B] It would be arbitary to say that EE characters can combine SCAG + EEPC, but some future story origin can't combine SCAG with another product (which does cause a problem when combined). [/QUOTE]
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