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<blockquote data-quote="Tia Nadiezja" data-source="post: 6753852" data-attributes="member: 6778763"><p>I'll bite, because, while I <em>agree with the ruling</em>, this here isn't true.</p><p></p><p>5e sandboxes options from each other, and does so <em>hard</em>. Subclasses basically don't interact with each other. Spells basically don't interact with each other. Racial abilities outside ability increases (which are linear and predictable) don't interact with either of those things. "Broken combos" in 5e are obvious and easily dealt with, because they require moments when that sandboxing breaks and breaking sandboxing is so out of the ordinary for the system that it stands out like a neon sign.</p><p></p><p>Feats are the exception, but <em>we've seen zero new feats since launch.</em> I expect feats to remain rare precisely because they break sandboxing.</p></blockquote><p></p>
[QUOTE="Tia Nadiezja, post: 6753852, member: 6778763"] I'll bite, because, while I [I]agree with the ruling[/I], this here isn't true. 5e sandboxes options from each other, and does so [I]hard[/I]. Subclasses basically don't interact with each other. Spells basically don't interact with each other. Racial abilities outside ability increases (which are linear and predictable) don't interact with either of those things. "Broken combos" in 5e are obvious and easily dealt with, because they require moments when that sandboxing breaks and breaking sandboxing is so out of the ordinary for the system that it stands out like a neon sign. Feats are the exception, but [I]we've seen zero new feats since launch.[/I] I expect feats to remain rare precisely because they break sandboxing. [/QUOTE]
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