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<blockquote data-quote="kalani" data-source="post: 6753864" data-attributes="member: 88085"><p>Interesting, because while I wouldn't call it broken - here is an example of how a single spell from SCAG can be combined with existing rules to create an unintended result. </p><p></p><p><strong>War Cleric + Magic Initiate</strong></p><ul> <li data-xf-list-type="ul"><strong>Choose:</strong> <em>Green-Flame Blade</em>, <em>Booming Blade</em>, and <em>Find Familiar</em> with your feat.</li> <li data-xf-list-type="ul"><strong>Divine Strike: </strong>8th level War Cleric grants you <em>Divine Strike</em>.</li> <li data-xf-list-type="ul"><strong>Green-Flame Blade + Divine Strike:</strong> 2d8+Str damage (one handed) or 1d8+2d6+Str damage (2-handed). Both primary and secondary target take an additional 1d8 fire damage. At 17th level, this maxes out at 3d8+Str damage (or 2d8+2d6+Str), plus an additional 3d8 fire damage to each target.</li> <li data-xf-list-type="ul"><strong>Familiar (owl):</strong> By choosing an owl familiar, your Divine Strike GFB gains advantage (help action). Your owl has fly-by attack, and so avoids opportunity attacks.</li> <li data-xf-list-type="ul"><strong>Channel Divinity:</strong> On the off chance you do miss, you can add a +10 to your hit bonus and likely hit anyway.</li> </ul><p>This took me very little effort to figure out, as stealing <em>find familiar</em> with MI has been an optimization strategy since day 1. I could take this combo a step further by adding GWM, allowing me to add an extra 10 damage on top if desired. Elemental Adept is unnecessary, as you simply switch to <em>booming blade</em> when facing targets immune/resistant to fire. </p><p></p><p>I could easily take this combo further by combining it with <em>hex/hunter's mark</em>, sneak attack, colossus slayer, or maneuvers (although doing so at the expense of cleric levels); and it wouldn't be very difficult for a later product to release a feature which takes this combo from powerful to broken. Alternatively, I could take 6 levels of Fire Sorcerer, and take MI (Sorcerer) instead; in which case I can also stack CHA damage on top. </p><p></p><p><strong>One spell.</strong> That is the difference that one spell can make to an existing character.</p></blockquote><p></p>
[QUOTE="kalani, post: 6753864, member: 88085"] Interesting, because while I wouldn't call it broken - here is an example of how a single spell from SCAG can be combined with existing rules to create an unintended result. [B]War Cleric + Magic Initiate[/B] [LIST] [*][B]Choose:[/B] [I]Green-Flame Blade[/I], [I]Booming Blade[/I], and [I]Find Familiar[/I] with your feat. [*][B]Divine Strike: [/B]8th level War Cleric grants you [I]Divine Strike[/I]. [*][B]Green-Flame Blade + Divine Strike:[/B] 2d8+Str damage (one handed) or 1d8+2d6+Str damage (2-handed). Both primary and secondary target take an additional 1d8 fire damage. At 17th level, this maxes out at 3d8+Str damage (or 2d8+2d6+Str), plus an additional 3d8 fire damage to each target. [*][B]Familiar (owl):[/B] By choosing an owl familiar, your Divine Strike GFB gains advantage (help action). Your owl has fly-by attack, and so avoids opportunity attacks. [*][B]Channel Divinity:[/B] On the off chance you do miss, you can add a +10 to your hit bonus and likely hit anyway. [/LIST] This took me very little effort to figure out, as stealing [I]find familiar[/I] with MI has been an optimization strategy since day 1. I could take this combo a step further by adding GWM, allowing me to add an extra 10 damage on top if desired. Elemental Adept is unnecessary, as you simply switch to [I]booming blade[/I] when facing targets immune/resistant to fire. I could easily take this combo further by combining it with [I]hex/hunter's mark[/I], sneak attack, colossus slayer, or maneuvers (although doing so at the expense of cleric levels); and it wouldn't be very difficult for a later product to release a feature which takes this combo from powerful to broken. Alternatively, I could take 6 levels of Fire Sorcerer, and take MI (Sorcerer) instead; in which case I can also stack CHA damage on top. [B]One spell.[/B] That is the difference that one spell can make to an existing character. [/QUOTE]
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