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<blockquote data-quote="Burticusb" data-source="post: 6754329" data-attributes="member: 6791242"><p>Okay, let me start by stating that like I mentioned earlier, I totally appreciate all the work the Adventurer's League and it's volunteers do. I mean the amount of time and dedication that you folks give is huge and you truly deserve recognition for it.</p><p></p><p>When I said hasty I did not mean that this decision was made with less care, or even that the decision was made quickly, nor lightly. I can only imagine a large group of folks in a dimly lit room pouring over papers, with various d&d books spread all over the table. Then up on the large white board there are many notes of various broken build ideas and such. The room sticks of too many non-showered individuals with random old pizza boxes left to bear, that single slice still staring at everyone in the room with shame. Days went by, and many folks forgot what life was like outside of that room... and this was the best solution that they could come up with. Like you said its not a bad solution, and it in fact solves many issues with just one ruling.</p><p></p><p>However, if I can play devils advocate here for a moment... what shall we do when say WoTC releases The Shinning South Adventurer's Guide, or the The Sea of Fallen Stars Adventurer's Guide, and then they drop that hugely awaited and coveted item, Pools of Radiance and then Ruins of Myth Drannor, or better yet, Under Mountain...</p><p></p><p>Your going to tell me that, even though all of those things which are just full of creative ideas should be kept separate to keep folks from breaking the game.</p><p></p><p>As it has been pointed out, there are already broken builds, but non of them come even close to aforementioned "Pun Pun"</p><p></p><p>Now, lets ask the real question, why is that?</p><p></p><p>Because this time around WoTC built this edition with some fantastic ground rules. With the foundation so solidly in place, it is so hard to really break this game it is near impossible, and sure it can be done, but I bet even with all of those new guide books you will still only have a handful at best.</p><p></p><p>What is that solid foundation? Well, I'm glad you asked... Lets start with Action economy, you only ever get 1 Action, 1 Move Action, and 1 Bonus Action. That's it... sure there are a few exceptions where a specific rule overrides the general, but it is quite rare, and typically comes with its own cost. For example Haste... which leads me to my next ground rule, Concentration... if there was one thing WoTC did right this edition is make Concentration a huge deal. Nothing has put them arcanist's in their place as solidly as concentration has in this edition. And finally, the grand daddy of all of the ruling Bounded accuracy, this alone makes it near impossible for someone to "break" the game.</p><p></p><p>So, what the main issue I am seeing, is we have too many folks looking at this with rose tinted lenses who remember this horrible problem that they had during 3.5e... </p><p></p><p>This is a different game, there are already solid rules in place to inhibit those who want to break the game. I just don't see a lot of need for arbitration, especially at the level that is being used.</p><p></p><p>I mean, we could still tell DM's to allow everything, but watch for broken builds... truly broken builds... not just builds that are "strong".</p><p></p><p>Then they can submit a "bug report" and that build can be added to the no fly builds... if it is truly deemed broken... this alleviates a large amount of the burden from the Play Testers and there could be just one document with rulings...</p><p></p><p>Seems simple, because it is...</p><p></p><p>Again, I understand this ruling, and in the AL's current mindset, yup, it's likely the best option... but it doesn't have to be. And to be honest, I only see this becoming a bigger problem.</p><p></p><p>I mean, this is likely the first of many realm specific splat books... and we are already on Page 26 in discussing this ruling.</p><p></p><p>Can you imagine the outcry when those other books come out.</p><p></p><p>I totally understand keeping season books seperate, OotA, ToD, and EE... but these books are meant to be core. And should be treated as such...</p><p></p><p>Again, just my few... heck we are up to silver pieces now. lol</p></blockquote><p></p>
[QUOTE="Burticusb, post: 6754329, member: 6791242"] Okay, let me start by stating that like I mentioned earlier, I totally appreciate all the work the Adventurer's League and it's volunteers do. I mean the amount of time and dedication that you folks give is huge and you truly deserve recognition for it. When I said hasty I did not mean that this decision was made with less care, or even that the decision was made quickly, nor lightly. I can only imagine a large group of folks in a dimly lit room pouring over papers, with various d&d books spread all over the table. Then up on the large white board there are many notes of various broken build ideas and such. The room sticks of too many non-showered individuals with random old pizza boxes left to bear, that single slice still staring at everyone in the room with shame. Days went by, and many folks forgot what life was like outside of that room... and this was the best solution that they could come up with. Like you said its not a bad solution, and it in fact solves many issues with just one ruling. However, if I can play devils advocate here for a moment... what shall we do when say WoTC releases The Shinning South Adventurer's Guide, or the The Sea of Fallen Stars Adventurer's Guide, and then they drop that hugely awaited and coveted item, Pools of Radiance and then Ruins of Myth Drannor, or better yet, Under Mountain... Your going to tell me that, even though all of those things which are just full of creative ideas should be kept separate to keep folks from breaking the game. As it has been pointed out, there are already broken builds, but non of them come even close to aforementioned "Pun Pun" Now, lets ask the real question, why is that? Because this time around WoTC built this edition with some fantastic ground rules. With the foundation so solidly in place, it is so hard to really break this game it is near impossible, and sure it can be done, but I bet even with all of those new guide books you will still only have a handful at best. What is that solid foundation? Well, I'm glad you asked... Lets start with Action economy, you only ever get 1 Action, 1 Move Action, and 1 Bonus Action. That's it... sure there are a few exceptions where a specific rule overrides the general, but it is quite rare, and typically comes with its own cost. For example Haste... which leads me to my next ground rule, Concentration... if there was one thing WoTC did right this edition is make Concentration a huge deal. Nothing has put them arcanist's in their place as solidly as concentration has in this edition. And finally, the grand daddy of all of the ruling Bounded accuracy, this alone makes it near impossible for someone to "break" the game. So, what the main issue I am seeing, is we have too many folks looking at this with rose tinted lenses who remember this horrible problem that they had during 3.5e... This is a different game, there are already solid rules in place to inhibit those who want to break the game. I just don't see a lot of need for arbitration, especially at the level that is being used. I mean, we could still tell DM's to allow everything, but watch for broken builds... truly broken builds... not just builds that are "strong". Then they can submit a "bug report" and that build can be added to the no fly builds... if it is truly deemed broken... this alleviates a large amount of the burden from the Play Testers and there could be just one document with rulings... Seems simple, because it is... Again, I understand this ruling, and in the AL's current mindset, yup, it's likely the best option... but it doesn't have to be. And to be honest, I only see this becoming a bigger problem. I mean, this is likely the first of many realm specific splat books... and we are already on Page 26 in discussing this ruling. Can you imagine the outcry when those other books come out. I totally understand keeping season books seperate, OotA, ToD, and EE... but these books are meant to be core. And should be treated as such... Again, just my few... heck we are up to silver pieces now. lol [/QUOTE]
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