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<blockquote data-quote="Burticusb" data-source="post: 6754476" data-attributes="member: 6791242"><p>I can understand you trying to defend the decision that was made here, but that first sentence was made because no one had yet explained to me the reasons behind it.</p><p></p><p>Now, I don't think it's arbitrary anymore, but I still think it is a wasted venture... which leads me to your second statement.</p><p></p><p>Which is wrong, I'd try to soften that, but the fact is, there already exists rules in just the PHB that allows one to power game if they so wish.</p><p></p><p>By separating the core rules you are really only restricting creativity, there may be ways for folks to break the rules. However, that already exists in just one rulebook.</p><p></p><p>The power creep was already reduced by the foundation of Bounded Accuracy, Action Economy, and Concentration.</p><p></p><p>And that's just three of the brick and mortar rules that are in place no matter what book you use.</p><p></p><p>Again, the mentality that by "allowing options not play tested with a mixture of books is a gateway to the community to start power gaming" is an archaic way of thinking.</p><p></p><p>That indeed was the case back in the days of 3.5, but again, back then they did not have the great foundations that 5e has put in place.</p><p></p><p>Some characters will be stronger builds, that has always been the case with any role-playing game.</p><p></p><p>If my character is a basic fighter and I'm running around with a wizard and we both are level 10, you bet I expect to be less powerful then he is, by a long shot even.</p><p></p><p>It's not power gaming, it basic roles of the game in which this thing is based upon.</p></blockquote><p></p>
[QUOTE="Burticusb, post: 6754476, member: 6791242"] I can understand you trying to defend the decision that was made here, but that first sentence was made because no one had yet explained to me the reasons behind it. Now, I don't think it's arbitrary anymore, but I still think it is a wasted venture... which leads me to your second statement. Which is wrong, I'd try to soften that, but the fact is, there already exists rules in just the PHB that allows one to power game if they so wish. By separating the core rules you are really only restricting creativity, there may be ways for folks to break the rules. However, that already exists in just one rulebook. The power creep was already reduced by the foundation of Bounded Accuracy, Action Economy, and Concentration. And that's just three of the brick and mortar rules that are in place no matter what book you use. Again, the mentality that by "allowing options not play tested with a mixture of books is a gateway to the community to start power gaming" is an archaic way of thinking. That indeed was the case back in the days of 3.5, but again, back then they did not have the great foundations that 5e has put in place. Some characters will be stronger builds, that has always been the case with any role-playing game. If my character is a basic fighter and I'm running around with a wizard and we both are level 10, you bet I expect to be less powerful then he is, by a long shot even. It's not power gaming, it basic roles of the game in which this thing is based upon. [/QUOTE]
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