What 'scale' of RPG mechanics do you prefer and why? By scale, I mean that most numbers used in the mechanics of the RPG will lie in that range. For example, d20/D&D uses mostly the low end of the double digit scale - most numbers - be they stats, skill points, etc will be in the low double digits - variation between them usually being in the single digits to low double digits. Of course, there are many exceptions but a strong tendency to low double digits is there. The advantage of lower scale is ease of calculations. The advantage of a higher scale is greater potential for accuracy and gradation.
What scale (averages, deviations from the averages, etc.) do you prefer? Please be as specific as possible to distinguish it from other scales.
What scale (averages, deviations from the averages, etc.) do you prefer? Please be as specific as possible to distinguish it from other scales.
