Hello everybody!
What's going on in the SoW AP? Is there a synopsis written somewhere?
If not, is there anybody that could do it?
For those that are playing it, how is it? From the players point of view? From the DM point of view?
WotC's original position was that everyone was better off without a synopsis.
When enough people disagreed, they did provide a synopsis. As to where they hid it, however, I couldn't say - it has defeated my searching skills.
I just started looking over this AP yesterday. As my players thoroughly enjoyed Red Hand of Doom, I may run this one. I'm curious, tho ... any sign of the Ghostlord?
-The Gneech![]()
I've found this Wiki very useful.
My group is nearing the end of the first adventure, so it's hard to say at this point.
So far, we're enjoying it.
As the group's DM... Be certain to download as many of the adventures ahead of time as you can and read them through. There's the occasional inconsistency (especially in the earlier adventures) that you'll need to watch out for. The Wiki I linked to above does a pretty good job of pointing them out and has good suggestions for fixes.
The wiki seems to have some good ideas in this area.Thanks, for wiki is very helpful!
Is there anyone whi has played most of the adventures? How are them? How much work need to be done to give a good feeling of continuity between the adventures?
There is an interesting thread at RPG.net with people's play experiences, but it doesn't get many updates.
[Let's Read] Scales of War. That's right, all of it. - RPGnet Forums
How much work need to be done to give a good feeling of continuity between the adventures?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.