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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5596131" data-attributes="member: 16069"><p>With Freggo beating his way through the undergrowth and Kyalia waiting on with her longbow ready to attack... the Goblin has little or no chance of escape, and yet...</p><p></p><p>THUNK!</p><p></p><p>And that's the last of them...</p><p></p><p>All of the enemies are dead, the sounds of violence come to an end, you stand and listen, in the half light- evening is closing fast. The city is quiet again, the patrons of the bar are peering out- marveling at the size of the defeated Ogre, sneering at the fallen Goblinoids.</p><p></p><p>All is well with the world, or at least the small corner of the Nentir Vale called Fallcrest.</p><p></p><p>Minutes later a second contingent of the Watch are at the Nentir Inn, patching up the injured, Sgt. Thurmina you note is already on her feet, although her equipment is blackened and her skin in places burnt and singed.</p><p></p><p>There's a lot of activity, patrons heading home from the Inn to check on their loved ones- likewise loved ones from the city arriving to check on those at the Inn. Amidst it all you are thanked, patted, grabbed, hugged, kissed and otherwise made to feel like you are the heroes of the hour- which is as it should be, you are after all the heroes of the hour.</p><p></p><p>Drinks are bought for you, food is brought out- some semblance of normality returns- stories are told of Goblins on the streets of the city (no other Ogres mind), attacks on Watch buildings, minor fires, and casualties... and deaths.</p><p></p><p>Fallcrest however remains safe, in places the goblins caused havoc for a while, but for the most part the city, and the Watch fought back- and the fillthy humanoids fled, or else were slaughtered...</p><p></p><p>In the swirl and the bustle a well dressed man arrives at the Inn, a myriad fingers point from him to you, and he approaches.</p><p></p><p>Those of you who are citizens of the city recognise the fellow-</p><p></p><p>Council-member Eoffram Troyas is a high ranking member of the Fallcrest city council. He's known to be less prone to the traditional means of accomplishing important tasks. In a short time, he has established a reputation as an outspoken, and sometimes combative, public figure. A half-elf, he has shown little of his race’s good-natured tendency toward patience.</p><p></p><p>One of Troyas’s most recent controversial remarks was that he intended to use adventurers to aid in cutting down on recent bandit attacks in the Nentir Vale. Other members of the council—despite the city’s history and survival thanks to the efforts of adventurers—are dubious, but willing to give Council-member Troyas’s policy a chance—to fail. </p><p></p><p>Word has obviously reached Council-member Troyas of your actions. The assaults upon the city proper are a fresh outrage, especially to a man who lost many members of his family to the Red Hand’s assault more than a century ago. Troyas doesn’t have blind faith in adventurers, however, and clearly wants to meet you for himself.</p><p></p><p>As Council-member Eoffram Troyas greets you solemnly, he makes eye contact with each of you in turn. “I am considering something, and I wished to speak to you about it in person.”</p><p></p><p>“I am looking to hire a group of adventurers, such as yourselves. Many people have spoken highly of your actions during the attack on the city- I came here straight away to see what sort of people you are.”</p><p></p><p>“If you are interested in a little, ahem- 'action', then answer me, each of you, and truthfully so- why did you take up arms against the brutes that attacked our fair city? Do you fight for a cause, for money, for fame, or for something else?”</p><p></p><p>[sblock=Skill Challenges]</p><p></p><p>This is a Skill Challenge- in future I will probably not tell you when you are in a skill challenge, merely prompt role-play and ask for associated skill checks- but as this is our first time together. The Council-member it seems has a job, you need to convince him that you are the right people for the job- before you have even heard the task... </p><p></p><p>This skill challenge requires that you use your social skills, it suggests the following- Diplomacy, Insight and History; in future I may or may not tell you what skills are required to be employed, most likely not. That said for all skill challenges, providing you can make your case, then all skills are acceptable, for instance perhaps for one of the more physical members of your group feel that actions speak louder than words. So bench-pressing a table full of halflings (while they eat their dinner), with an Athletics check for good measure, would suffice in this instance to impress Troyas.</p><p></p><p>I'll say it again, it is your job to convince me that the skill you are employing can be applied to the challenge, and do not hesitate- write up your role-play, state what you are doing, and attach your roll- be confident.</p><p></p><p>Generally I play skill challenges like combat, although without the initiative order, everyone should contribute something each round, I realise some players are ill-equipped for skill use but you need to remember- if you can convince me that the skill can be used then it's acceptable. If you really can't think of anyway to make your skills fit then 'aid another' with a check- remember there's no order each turn but everyone must make an attempt to do something. Lastly you may be able to find ways to employ your powers, or feats, or racial characteristics in place of a skill check, be creative.</p><p></p><p>To recap, we play in turns- everyone gets a go, no exceptions.</p><p></p><p>Obviously you succeed at a skill challenge by garnering successes with your skill checks- you do not know what you have to roll to get a success, however I will make you aware of the situation moment-by-moment, mainly through the continued role-play, but also overtly in some cases. Likewise I will tell you when a dice roll is bad, and probably prompt you to make up the score with 'aid another' checks. Hopefully this will become obvious in game. Note good role-playing can gain you up to an additional +3 on your roll- it's a role-playing game after all.</p><p></p><p>A turn, in which all PCs contribute, is self-contained. Once all of the PCs have contributed then that turn is ended and successes and failures are calculated, my point is you cannot recover a failed check by continuing to 'aid another' on the next turn.</p><p></p><p>That said you can employ Action Points to erase mistakes and effectively take a new roll, the new roll stands however, and cannot be altered again, although it can be 'aided' by other players.</p><p></p><p>Finally, skill challenges require X successes before Y failures, I will not tell you the values of either X or Y, I will however attempt through role-play to indicate your status, as regards the ongoing skill challenge, hopefully again, you will be able to spot the signs.</p><p>[/sblock]</p><p></p><p>In the aftermath of the second fight you each receive 129 (which should put you on 259 XP each), you also get an Action Point. Feel free to spend Healing Surges or else beg Ah-shahran for Healing- this happens in the background, between the Ogre being killed and Eoffram Troyas arriving. Likewise if you have other questions then feel free to ask them...</p><p></p><p>But for now- Eoffram is waiting your replies.</p><p></p><p>[sblock=HP & Conditions]</p><p></p><p>Ah-shahran 30/26 Surges 8/7</p><p>Freggo 27/16 Surges 9/8 </p><p>Kalimaru 25/15 Surges 8/6 </p><p>Kyalia 26/11 Surges 8/8- Bloodied</p><p>Magnus 38/19 Surges 13/10- Bloodied. </p><p>Viator 26/25 Surges 8/7 </p><p></p><p>[/sblock]</p><p></p><p>New Map- </p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/037+The+Nentir+Inn-+Eoffram+Troyas.jpg.html" target="_blank">037 The Nentir Inn- Eoffram Troyas</a></p><p></p><p>And good luck...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5596131, member: 16069"] With Freggo beating his way through the undergrowth and Kyalia waiting on with her longbow ready to attack... the Goblin has little or no chance of escape, and yet... THUNK! And that's the last of them... All of the enemies are dead, the sounds of violence come to an end, you stand and listen, in the half light- evening is closing fast. The city is quiet again, the patrons of the bar are peering out- marveling at the size of the defeated Ogre, sneering at the fallen Goblinoids. All is well with the world, or at least the small corner of the Nentir Vale called Fallcrest. Minutes later a second contingent of the Watch are at the Nentir Inn, patching up the injured, Sgt. Thurmina you note is already on her feet, although her equipment is blackened and her skin in places burnt and singed. There's a lot of activity, patrons heading home from the Inn to check on their loved ones- likewise loved ones from the city arriving to check on those at the Inn. Amidst it all you are thanked, patted, grabbed, hugged, kissed and otherwise made to feel like you are the heroes of the hour- which is as it should be, you are after all the heroes of the hour. Drinks are bought for you, food is brought out- some semblance of normality returns- stories are told of Goblins on the streets of the city (no other Ogres mind), attacks on Watch buildings, minor fires, and casualties... and deaths. Fallcrest however remains safe, in places the goblins caused havoc for a while, but for the most part the city, and the Watch fought back- and the fillthy humanoids fled, or else were slaughtered... In the swirl and the bustle a well dressed man arrives at the Inn, a myriad fingers point from him to you, and he approaches. Those of you who are citizens of the city recognise the fellow- Council-member Eoffram Troyas is a high ranking member of the Fallcrest city council. He's known to be less prone to the traditional means of accomplishing important tasks. In a short time, he has established a reputation as an outspoken, and sometimes combative, public figure. A half-elf, he has shown little of his race’s good-natured tendency toward patience. One of Troyas’s most recent controversial remarks was that he intended to use adventurers to aid in cutting down on recent bandit attacks in the Nentir Vale. Other members of the council—despite the city’s history and survival thanks to the efforts of adventurers—are dubious, but willing to give Council-member Troyas’s policy a chance—to fail. Word has obviously reached Council-member Troyas of your actions. The assaults upon the city proper are a fresh outrage, especially to a man who lost many members of his family to the Red Hand’s assault more than a century ago. Troyas doesn’t have blind faith in adventurers, however, and clearly wants to meet you for himself. As Council-member Eoffram Troyas greets you solemnly, he makes eye contact with each of you in turn. “I am considering something, and I wished to speak to you about it in person.” “I am looking to hire a group of adventurers, such as yourselves. Many people have spoken highly of your actions during the attack on the city- I came here straight away to see what sort of people you are.” “If you are interested in a little, ahem- 'action', then answer me, each of you, and truthfully so- why did you take up arms against the brutes that attacked our fair city? Do you fight for a cause, for money, for fame, or for something else?” [sblock=Skill Challenges] This is a Skill Challenge- in future I will probably not tell you when you are in a skill challenge, merely prompt role-play and ask for associated skill checks- but as this is our first time together. The Council-member it seems has a job, you need to convince him that you are the right people for the job- before you have even heard the task... This skill challenge requires that you use your social skills, it suggests the following- Diplomacy, Insight and History; in future I may or may not tell you what skills are required to be employed, most likely not. That said for all skill challenges, providing you can make your case, then all skills are acceptable, for instance perhaps for one of the more physical members of your group feel that actions speak louder than words. So bench-pressing a table full of halflings (while they eat their dinner), with an Athletics check for good measure, would suffice in this instance to impress Troyas. I'll say it again, it is your job to convince me that the skill you are employing can be applied to the challenge, and do not hesitate- write up your role-play, state what you are doing, and attach your roll- be confident. Generally I play skill challenges like combat, although without the initiative order, everyone should contribute something each round, I realise some players are ill-equipped for skill use but you need to remember- if you can convince me that the skill can be used then it's acceptable. If you really can't think of anyway to make your skills fit then 'aid another' with a check- remember there's no order each turn but everyone must make an attempt to do something. Lastly you may be able to find ways to employ your powers, or feats, or racial characteristics in place of a skill check, be creative. To recap, we play in turns- everyone gets a go, no exceptions. Obviously you succeed at a skill challenge by garnering successes with your skill checks- you do not know what you have to roll to get a success, however I will make you aware of the situation moment-by-moment, mainly through the continued role-play, but also overtly in some cases. Likewise I will tell you when a dice roll is bad, and probably prompt you to make up the score with 'aid another' checks. Hopefully this will become obvious in game. Note good role-playing can gain you up to an additional +3 on your roll- it's a role-playing game after all. A turn, in which all PCs contribute, is self-contained. Once all of the PCs have contributed then that turn is ended and successes and failures are calculated, my point is you cannot recover a failed check by continuing to 'aid another' on the next turn. That said you can employ Action Points to erase mistakes and effectively take a new roll, the new roll stands however, and cannot be altered again, although it can be 'aided' by other players. Finally, skill challenges require X successes before Y failures, I will not tell you the values of either X or Y, I will however attempt through role-play to indicate your status, as regards the ongoing skill challenge, hopefully again, you will be able to spot the signs. [/sblock] In the aftermath of the second fight you each receive 129 (which should put you on 259 XP each), you also get an Action Point. Feel free to spend Healing Surges or else beg Ah-shahran for Healing- this happens in the background, between the Ogre being killed and Eoffram Troyas arriving. Likewise if you have other questions then feel free to ask them... But for now- Eoffram is waiting your replies. [sblock=HP & Conditions] Ah-shahran 30/26 Surges 8/7 Freggo 27/16 Surges 9/8 Kalimaru 25/15 Surges 8/6 Kyalia 26/11 Surges 8/8- Bloodied Magnus 38/19 Surges 13/10- Bloodied. Viator 26/25 Surges 8/7 [/sblock] New Map- [url=http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/037+The+Nentir+Inn-+Eoffram+Troyas.jpg.html]037 The Nentir Inn- Eoffram Troyas[/url] And good luck... [/QUOTE]
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