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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5616594" data-attributes="member: 16069"><p><strong>Take a look around you...</strong></p><p></p><p>First step is for you guys to take a look at the chamber you are in- then decide what you are going to do (specifics), and answer some of the questions I pose at the end of this, after this you can retreat to the first chamber and do the same.</p><p></p><p>First off you take a look around, trying to be careful and silent- just in case...</p><p></p><p>To begin with in this chamber are three dead Hobgoblins, they wear beaten up leather armour, carry sturdy-ish light shields and wielded well-kept longswords; they also have a smattering of coin- 27cp, and 14 sp.</p><p></p><p>There are a number of bedrolls scattered here and there, this place obviously served as a rest room- none of the bedrolls hold anything of value- they're all pretty mangy and worthless.</p><p></p><p>There are also, scattered about, a fair amount of food- much of which is rank, and not fit for human consumption, some (a little) is slightly better. There's plenty of water- slightly brackish, but drinkable.</p><p></p><p>There are a number of crates, several of which are marked with familiar trade logos- it's clear the Goblins have been active, either attacking caravans or else perhaps they managed to capture some goods in the recent raids.</p><p></p><p>One crate in particular catches the eye- the crate is marked "Og's", the Og Brothers are a pair of Half-Orcs (brothers naturally) resident in Fallcrest- one of whom owns a tannery, the other a leather working shop. They are both seriously good at their jobs, in fact Teldorathan, the Dwarven Master Smith of Fallcrest insists on Og's- there was an advert some time back in the Fallcrest Flyer that said as much.</p><p></p><p>Anyway, the Og crate does indeed contain a dozen or more completed pieces of Leather work- wrist guards, bracers, belts, a beautiful backpack but the prize- a suit of exquisitely made (and stitched) Leather armour, genuinely beautiful work. Freggo notes that the Leather is certainly his size... and as stated, of very fine manufacture, perhaps even...</p><p></p><p>The other crates contain a myriad of merchant ware- clearly stolen stuff, from rock salt crystals to a consignment of "Mad Derek's Dwarven Candy- it sucks for generations", but little else of real interest.</p><p></p><p>The double doors to the West are the same as all other doors you have passed so far, a peek through them reveals a corridor that seems to turn to head North, no sound comes from there.</p><p></p><p>The double doors to the north, already open, down which Tixter fled, and then was killed- there seems to be a passage to the West just over the first pit, other than that the corridor heads north for quite a while, although you can perhaps see that a second pit lies beyond the first.</p><p></p><p>The first pit, it seems at some point the floor here has simply given way- remember this is an ancient construction, however the reason the floor gave way here becomes apparent. Below is a chamber, of that you're certain, something (lots of things- plant-life, fungi?) glows down there, not enough light to see by but more a hazy furze. At one point Kyalia swears she saw something move, something big... and there are sounds. Sounds of something eating perhaps- you're fairly certain Eggnog the Goblin fell down here. </p><p></p><p>It also smells below- of rot, and death.</p><p></p><p>Above the pit, attached to the ceiling some how is a thick rope- a swing, this is the method by which the Goblins traversed the pit- the rope is of good condition, although the pit, with a decent run up could be leapt of course.</p><p></p><p>Lastly, in a barrel- now with the lid on, is Spizz- you've not done anything with the Goblin so far- not searched him, or spoke to him or...</p><p></p><p>Remember you can take some time- fifteen minutes have already been spent here with Ah-shahran doing his healing, or else waiting for his powers to recharge.</p><p></p><p>Questions-</p><p></p><p>1) What, if anything are you going to do with the dead bodies?</p><p></p><p>2) What's happening with the leather goods, in particular the armour?</p><p></p><p>3) What are you going to do with Tixter's body- recover it?</p><p></p><p>4) Are you taking a look down the any of the passages- North or West?</p><p></p><p>5) What about Spizz?</p><p></p><p>Do not think you are limited to only the above questions- any you think of then don't hesitate to ask, and make rolls to accompany your asking (I like rolls).</p><p></p><p>Just to remind you, here's the map again-</p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/070+Castle+Rivenroar-+The+Goblin+Rest+Chamber.jpg.html" target="_blank">http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+#1+Rescue+at+Rivenroar/070+Castle+Rivenroar-+The+Goblin+Rest+Chamber.jpg.html</a></p><p></p><p>Over to you... and we 'll head back to the first chamber when you've done here, provided that is good for you...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5616594, member: 16069"] [B]Take a look around you...[/B] First step is for you guys to take a look at the chamber you are in- then decide what you are going to do (specifics), and answer some of the questions I pose at the end of this, after this you can retreat to the first chamber and do the same. First off you take a look around, trying to be careful and silent- just in case... To begin with in this chamber are three dead Hobgoblins, they wear beaten up leather armour, carry sturdy-ish light shields and wielded well-kept longswords; they also have a smattering of coin- 27cp, and 14 sp. There are a number of bedrolls scattered here and there, this place obviously served as a rest room- none of the bedrolls hold anything of value- they're all pretty mangy and worthless. There are also, scattered about, a fair amount of food- much of which is rank, and not fit for human consumption, some (a little) is slightly better. There's plenty of water- slightly brackish, but drinkable. There are a number of crates, several of which are marked with familiar trade logos- it's clear the Goblins have been active, either attacking caravans or else perhaps they managed to capture some goods in the recent raids. One crate in particular catches the eye- the crate is marked "Og's", the Og Brothers are a pair of Half-Orcs (brothers naturally) resident in Fallcrest- one of whom owns a tannery, the other a leather working shop. They are both seriously good at their jobs, in fact Teldorathan, the Dwarven Master Smith of Fallcrest insists on Og's- there was an advert some time back in the Fallcrest Flyer that said as much. Anyway, the Og crate does indeed contain a dozen or more completed pieces of Leather work- wrist guards, bracers, belts, a beautiful backpack but the prize- a suit of exquisitely made (and stitched) Leather armour, genuinely beautiful work. Freggo notes that the Leather is certainly his size... and as stated, of very fine manufacture, perhaps even... The other crates contain a myriad of merchant ware- clearly stolen stuff, from rock salt crystals to a consignment of "Mad Derek's Dwarven Candy- it sucks for generations", but little else of real interest. The double doors to the West are the same as all other doors you have passed so far, a peek through them reveals a corridor that seems to turn to head North, no sound comes from there. The double doors to the north, already open, down which Tixter fled, and then was killed- there seems to be a passage to the West just over the first pit, other than that the corridor heads north for quite a while, although you can perhaps see that a second pit lies beyond the first. The first pit, it seems at some point the floor here has simply given way- remember this is an ancient construction, however the reason the floor gave way here becomes apparent. Below is a chamber, of that you're certain, something (lots of things- plant-life, fungi?) glows down there, not enough light to see by but more a hazy furze. At one point Kyalia swears she saw something move, something big... and there are sounds. Sounds of something eating perhaps- you're fairly certain Eggnog the Goblin fell down here. It also smells below- of rot, and death. Above the pit, attached to the ceiling some how is a thick rope- a swing, this is the method by which the Goblins traversed the pit- the rope is of good condition, although the pit, with a decent run up could be leapt of course. Lastly, in a barrel- now with the lid on, is Spizz- you've not done anything with the Goblin so far- not searched him, or spoke to him or... Remember you can take some time- fifteen minutes have already been spent here with Ah-shahran doing his healing, or else waiting for his powers to recharge. Questions- 1) What, if anything are you going to do with the dead bodies? 2) What's happening with the leather goods, in particular the armour? 3) What are you going to do with Tixter's body- recover it? 4) Are you taking a look down the any of the passages- North or West? 5) What about Spizz? Do not think you are limited to only the above questions- any you think of then don't hesitate to ask, and make rolls to accompany your asking (I like rolls). Just to remind you, here's the map again- [url]http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/070+Castle+Rivenroar-+The+Goblin+Rest+Chamber.jpg.html[/url] Over to you... and we 'll head back to the first chamber when you've done here, provided that is good for you... [/QUOTE]
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