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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5617420" data-attributes="member: 16069"><p>And so, working our way through the various questions and points...</p><p></p><p><u>The Armour</u></p><p></p><p>Freggo- the armour is well made, as per previous, a suit of +1 Leather Armour, and has been made ready for further enchantments to be placed upon it, an excellent find.</p><p></p><p><u>Spizz- The Goblin</u></p><p></p><p>Spizz pops his head out of the barrel and listens to Freggo's story, alas part the way through the Goblin's lids begin to droop- he stirs himself, manages to stay awake, and at the end... looks non-plussed, it seems at some point his mind has wandered off, lost the plot.</p><p></p><p>"An' which one are you- Ory or Gory?" He asks of Freggo at the end of the story...</p><p></p><p>Spizz listens to Ah-shahran and shrugs, the mumbler thinks that Diplomacy could be used but perhaps, at this point, Spizz would better respond to a more threatening approach- Intimidate at this point would better serve than kindness, there seems to be a semblance of a hierachical structure. Spizz would perhaps respect power and threat.</p><p></p><p>Viator is next in to the fray, Spizz is instantly wide-eyed, and terrified- he gibbers and mumbles, makes mewling noises and attempts to cover his ears. He is eager to answer as many of Viator's questions he can.</p><p></p><p>WHERE ARE THE TOWN FOLK?!</p><p></p><p>"In crypts, from main entrance- both downstairs- Fat Dwarf in one, Witch in other..." Spizz gibbers and gulps, again trying to protect himslef from Viator's mental magic.</p><p></p><p>WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?!</p><p></p><p>"To Deadeye, Deadeye and guards to the north, over pits- Gimp go long way round- creepy way round- not nice, try to get to Deadeye, warn him... warn him you have come. Quick way to Deadeye north."</p><p></p><p>WHO ELSE IS IN THIS DUNGEON!</p><p></p><p>"Sinruth. Sinruth somewhere... Undeadies somewhere... Dungeon full of creepies and nasties." Spizz shivers violently- genuinely scared.</p><p></p><p>Soon after Kyalia comes over and adds her support, and Spizz is further terrified- it is a well known fact that Elves eat Goblins.</p><p></p><p>It's one of those dragons, right? Or is it something else? Kyalia asks.</p><p></p><p>"Drake- two Drakes, big Drakes, angry Drakes- Sinruth's ride. Sinruth's pets." Spizz volunteers, working towards a brownie point.</p><p></p><p>"Spizz helpful, Spizz good Goblin. Spizz go now?" Spizz asks.</p><p></p><p><u>The Gimp- The Goblin that escaped</u></p><p></p><p>Ah-shahran is rightly concerned, the Gimp, the Goblin that ran would of course head for friendlies, he is certain that soon after such an event the 'lair' such as it is would be put on alert- perhaps even the possibilities of patrols.</p><p></p><p>That said Ah-shahran also notes that the Goblins seem unorganised, no watchers out side of the lair, no traps- he assumes that they are new to this lair (or fairly new), and are perhaps disjointed- afterall a good number of them fell in the raid on Fallcrest.</p><p></p><p>Weighing up the evidence Ah-shahran believes that the threat has just increased but that the threat itself is perhaps not so great at present.</p><p></p><p>Just to remind you of the questions et al-</p><p></p><p>Questions-</p><p></p><p>1) What, if anything are you going to do with the dead bodies?</p><p></p><p>2) What's happening with the leather goods, in particular the armour?</p><p></p><p>3) What are you going to do with Tixter's body- recover it?</p><p></p><p>4) Are you taking a look down the any of the passages- North or West?</p><p></p><p>5) What about Spizz?</p><p></p><p>Do not think you are limited to only the above questions- any you think of then don't hesitate to ask, and make rolls to accompany your asking (I like rolls).</p><p></p><p>Just to remind you, here's the map again-</p><p></p><p><a href="http://gallery.rptools.net/v/contrib...amber.jpg.html" target="_blank">http://gallery.rptools.net/v/contrib...amber.jpg.html</a></p><p></p><p>Over to you... and we 'll head back to the first chamber when you've done here, provided that is good for you...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5617420, member: 16069"] And so, working our way through the various questions and points... [U]The Armour[/U] Freggo- the armour is well made, as per previous, a suit of +1 Leather Armour, and has been made ready for further enchantments to be placed upon it, an excellent find. [U]Spizz- The Goblin[/U] Spizz pops his head out of the barrel and listens to Freggo's story, alas part the way through the Goblin's lids begin to droop- he stirs himself, manages to stay awake, and at the end... looks non-plussed, it seems at some point his mind has wandered off, lost the plot. "An' which one are you- Ory or Gory?" He asks of Freggo at the end of the story... Spizz listens to Ah-shahran and shrugs, the mumbler thinks that Diplomacy could be used but perhaps, at this point, Spizz would better respond to a more threatening approach- Intimidate at this point would better serve than kindness, there seems to be a semblance of a hierachical structure. Spizz would perhaps respect power and threat. Viator is next in to the fray, Spizz is instantly wide-eyed, and terrified- he gibbers and mumbles, makes mewling noises and attempts to cover his ears. He is eager to answer as many of Viator's questions he can. WHERE ARE THE TOWN FOLK?! "In crypts, from main entrance- both downstairs- Fat Dwarf in one, Witch in other..." Spizz gibbers and gulps, again trying to protect himslef from Viator's mental magic. WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?! "To Deadeye, Deadeye and guards to the north, over pits- Gimp go long way round- creepy way round- not nice, try to get to Deadeye, warn him... warn him you have come. Quick way to Deadeye north." WHO ELSE IS IN THIS DUNGEON! "Sinruth. Sinruth somewhere... Undeadies somewhere... Dungeon full of creepies and nasties." Spizz shivers violently- genuinely scared. Soon after Kyalia comes over and adds her support, and Spizz is further terrified- it is a well known fact that Elves eat Goblins. It's one of those dragons, right? Or is it something else? Kyalia asks. "Drake- two Drakes, big Drakes, angry Drakes- Sinruth's ride. Sinruth's pets." Spizz volunteers, working towards a brownie point. "Spizz helpful, Spizz good Goblin. Spizz go now?" Spizz asks. [U]The Gimp- The Goblin that escaped[/U] Ah-shahran is rightly concerned, the Gimp, the Goblin that ran would of course head for friendlies, he is certain that soon after such an event the 'lair' such as it is would be put on alert- perhaps even the possibilities of patrols. That said Ah-shahran also notes that the Goblins seem unorganised, no watchers out side of the lair, no traps- he assumes that they are new to this lair (or fairly new), and are perhaps disjointed- afterall a good number of them fell in the raid on Fallcrest. Weighing up the evidence Ah-shahran believes that the threat has just increased but that the threat itself is perhaps not so great at present. Just to remind you of the questions et al- Questions- 1) What, if anything are you going to do with the dead bodies? 2) What's happening with the leather goods, in particular the armour? 3) What are you going to do with Tixter's body- recover it? 4) Are you taking a look down the any of the passages- North or West? 5) What about Spizz? Do not think you are limited to only the above questions- any you think of then don't hesitate to ask, and make rolls to accompany your asking (I like rolls). Just to remind you, here's the map again- [url]http://gallery.rptools.net/v/contrib...amber.jpg.html[/url] Over to you... and we 'll head back to the first chamber when you've done here, provided that is good for you... [/QUOTE]
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