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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goken100" data-source="post: 5625274" data-attributes="member: 42968"><p>Freggo whispers a reply, "I can sense they are magic, but from this distance I doubt we'll be able to tell more. I'm guessing they're not there to summon forth a turkey dinner though, so be careful."</p><p></p><p>[ooc]Freggo adds the following, assuming Kali shares his plan:[/ooc]</p><p>"I think Kali's idea is worth trying. We just need to be ready for it to fail and kill the things the old fashioned way. But even if all we achieve is killing them in some other room, that's probably still for the best, as it won't be in the same room as those weird magical runes, not to mention whatever all those things are going to check on in the back there. When they're gone or dead, we can go investigate without all those toothy horrors in the way.</p><p></p><p>For a basic plan, I'm thinking we'll need too goblin bodies and lots of rope. The easiest thing would be to throw a body down, pull it back out to the entrance chamber, let them devour it there, then repeat again to get them to leave. Fortunately the goblins from the entrance chamber haven't been thrown into any pits or anything. We'll pool our rope, set up some pullies, and try to find hiding places as we pull the bodies along. What do you guys think?"</p><p></p><p>[ooc]I'm thinking Athletics to throw bodies and pull them, Thievery to set up the ropes and pullies, Stealth to find everyone good hiding spots, and Nature to prepare the bodies.[/ooc]</p></blockquote><p></p>
[QUOTE="Goken100, post: 5625274, member: 42968"] Freggo whispers a reply, "I can sense they are magic, but from this distance I doubt we'll be able to tell more. I'm guessing they're not there to summon forth a turkey dinner though, so be careful." [ooc]Freggo adds the following, assuming Kali shares his plan:[/ooc] "I think Kali's idea is worth trying. We just need to be ready for it to fail and kill the things the old fashioned way. But even if all we achieve is killing them in some other room, that's probably still for the best, as it won't be in the same room as those weird magical runes, not to mention whatever all those things are going to check on in the back there. When they're gone or dead, we can go investigate without all those toothy horrors in the way. For a basic plan, I'm thinking we'll need too goblin bodies and lots of rope. The easiest thing would be to throw a body down, pull it back out to the entrance chamber, let them devour it there, then repeat again to get them to leave. Fortunately the goblins from the entrance chamber haven't been thrown into any pits or anything. We'll pool our rope, set up some pullies, and try to find hiding places as we pull the bodies along. What do you guys think?" [ooc]I'm thinking Athletics to throw bodies and pull them, Thievery to set up the ropes and pullies, Stealth to find everyone good hiding spots, and Nature to prepare the bodies.[/ooc] [/QUOTE]
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