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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5626285" data-attributes="member: 16069"><p>Slowly, surely- guided by Viator's mind the disc descends the stairs, the effect is... immediate.</p><p></p><p>The swarm of Needlefang Drakes scurry out of sight- clearly they are moving around the outside of the area with the symbols on- most suspicious.</p><p></p><p>There's a sudden <Bzzzt!> sound from down below- but the action is out of sight...</p><p></p><p>Bursting in to the stairway come not one but two swarms of the tiny Drakes, they leap and spiral and flow, trying to get on baord of the floating disc, trying to get to the bloodied remains of the butchered Goblin.</p><p></p><p>Those that get aboard bite, snap and tear at the Goblin flesh- more and more of the creatures make the leap until, save a few stragglers, both swarms are in the feeding frenzy...</p><p></p><p>Note Viator's actions, and the introdfuction of the Tenser's Floating Disc are so successful (1 Success for the intro of the Disc, and 2 for the 30+ check) that the operation moves along swiftly, the Drakes are in to the Entrance Chamber already.</p><p></p><p>Every now and then one of the creatures falls off, however singularly they are easily dealt with- when need be, but for the most part those knocked off the disc redouble their efforts to get back on board.</p><p></p><p>The concern is the Goblin body is disappearing fast- the little buggers are making short work of the cadaver- now to transfer their attentions to the second body.</p><p></p><p>Who takes control? Who's on the outside ready to pull the second body out? Who signals the right time to pull? And who or how do you make sure the Drake swarms spot the second corpse.</p><p></p><p>Over to you guys.</p><p></p><p>And great work by the way...</p><p></p><p></p><p>[sblock= Scales of War To Do List]</p><p></p><p><span style="font-size: 15px"><strong>IMMEDIATE CONCERN- SEE 5.</strong></span></p><p></p><p><u>The Big Picture</u></p><p></p><p><strong>1. Rescue the Prisoners-</strong></p><p></p><p>Jalissa-</p><p></p><p>Sertanian- he can identify the treasures (see 2.)</p><p></p><p>Thurann-</p><p></p><p>Kartenix-</p><p></p><p>Mirtala- in Sewer Rats chamber/crypt, infected with Filth Fever, need to find Big Tony for prisoner exchange (see 4.).</p><p></p><p>Adronsius-</p><p></p><p>Zerriksa-</p><p></p><p><strong>2. Rescue the Treasures taken from the Hall of Great Valour.</strong></p><p></p><p>Number and type not known.</p><p>Sertanian (see 1.) knows what is missing- find him.</p><p></p><p><strong>3. The Red Hand & Sinruth?</strong></p><p></p><p>What is it all about?</p><p>Why are the Goblinoids wearing the insignia?</p><p>Who is Sinruth?</p><p></p><p><u>At The Moment</u></p><p></p><p><strong>4. Rescue Mirtala by finding Big Tony, the Gnome.</strong></p><p></p><p>Big Tony is somewhere either North or East of the Entrance Chamber- find him and return to the Sewer Rats for Prisoner exchange.</p><p></p><p><strong>5. Lure the Drakes out from East chamber with strange symbols, in six parts.</strong></p><p></p><p>Construct the lure- DONE. NEXT...</p><p></p><p>Place the lure- how do you do this- where do you want it to 'land'- someone roll an appropriate skill check and/or aid with Powers- Forceful Push etc- DONE. NEXT...</p><p></p><p>Lure the Drakes- who does this, how do they do this- roll an appropriate skill check, others may aid perhaps- DONE. NEXT...</p><p></p><p>Lure the Drakes up the stairs- similar to 3) above- DONE. NEXT...</p><p></p><p>Lure the Drakes through the entrance chamber- what are you going to do with the other dead bodies in here, where is everyone going to be positioned. Then how do you do this, who does it, and a Skill Check to follow.</p><p></p><p>Lure the Drakes outside (and avoid being in their path)- pretty much as 3) to 5).</p><p></p><p><strong>6. Areas yet to investigate.</strong></p><p></p><p>Chamber with strange symbols beyond the Drakes.</p><p>Chamber with the Sewer Rats in.</p><p>Entrance Chamber- North doors, no sign, partially dented and broken.</p><p>Doors west from Goblin rest room.</p><p>Doors west from corridor to the north of Goblin rest room.</p><p>Spiral staircase up from Deadeye's domain.</p><p></p><p><u>In The Future</u></p><p></p><p>More info from Derek & the Sewer Rats</p><p>Lord Frazzle</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5626285, member: 16069"] Slowly, surely- guided by Viator's mind the disc descends the stairs, the effect is... immediate. The swarm of Needlefang Drakes scurry out of sight- clearly they are moving around the outside of the area with the symbols on- most suspicious. There's a sudden <Bzzzt!> sound from down below- but the action is out of sight... Bursting in to the stairway come not one but two swarms of the tiny Drakes, they leap and spiral and flow, trying to get on baord of the floating disc, trying to get to the bloodied remains of the butchered Goblin. Those that get aboard bite, snap and tear at the Goblin flesh- more and more of the creatures make the leap until, save a few stragglers, both swarms are in the feeding frenzy... Note Viator's actions, and the introdfuction of the Tenser's Floating Disc are so successful (1 Success for the intro of the Disc, and 2 for the 30+ check) that the operation moves along swiftly, the Drakes are in to the Entrance Chamber already. Every now and then one of the creatures falls off, however singularly they are easily dealt with- when need be, but for the most part those knocked off the disc redouble their efforts to get back on board. The concern is the Goblin body is disappearing fast- the little buggers are making short work of the cadaver- now to transfer their attentions to the second body. Who takes control? Who's on the outside ready to pull the second body out? Who signals the right time to pull? And who or how do you make sure the Drake swarms spot the second corpse. Over to you guys. And great work by the way... [sblock= Scales of War To Do List] [SIZE="4"][B]IMMEDIATE CONCERN- SEE 5.[/B][/SIZE] [U]The Big Picture[/U] [B]1. Rescue the Prisoners-[/B] Jalissa- Sertanian- he can identify the treasures (see 2.) Thurann- Kartenix- Mirtala- in Sewer Rats chamber/crypt, infected with Filth Fever, need to find Big Tony for prisoner exchange (see 4.). Adronsius- Zerriksa- [B]2. Rescue the Treasures taken from the Hall of Great Valour.[/B] Number and type not known. Sertanian (see 1.) knows what is missing- find him. [B]3. The Red Hand & Sinruth?[/B] What is it all about? Why are the Goblinoids wearing the insignia? Who is Sinruth? [U]At The Moment[/U] [B]4. Rescue Mirtala by finding Big Tony, the Gnome.[/B] Big Tony is somewhere either North or East of the Entrance Chamber- find him and return to the Sewer Rats for Prisoner exchange. [B]5. Lure the Drakes out from East chamber with strange symbols, in six parts.[/B] Construct the lure- DONE. NEXT... Place the lure- how do you do this- where do you want it to 'land'- someone roll an appropriate skill check and/or aid with Powers- Forceful Push etc- DONE. NEXT... Lure the Drakes- who does this, how do they do this- roll an appropriate skill check, others may aid perhaps- DONE. NEXT... Lure the Drakes up the stairs- similar to 3) above- DONE. NEXT... Lure the Drakes through the entrance chamber- what are you going to do with the other dead bodies in here, where is everyone going to be positioned. Then how do you do this, who does it, and a Skill Check to follow. Lure the Drakes outside (and avoid being in their path)- pretty much as 3) to 5). [B]6. Areas yet to investigate.[/B] Chamber with strange symbols beyond the Drakes. Chamber with the Sewer Rats in. Entrance Chamber- North doors, no sign, partially dented and broken. Doors west from Goblin rest room. Doors west from corridor to the north of Goblin rest room. Spiral staircase up from Deadeye's domain. [U]In The Future[/U] More info from Derek & the Sewer Rats Lord Frazzle [/sblock] [/QUOTE]
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