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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5641570" data-attributes="member: 16069"><p><strong>Ah-shahran</strong></p><p></p><p>[GM]Sorry, almost forgot.[/GM]</p><p></p><p>The dumbstruck Drake is suddenly pounced upon- as Gorm dissolves in to a pair of furious jet black spirit felines... the first of which is easily batted aside by the beast- while the second goes for the throat- ripping and tearing at the Drake... the creatures struggles vainly and is left clawed and bloodied.</p><p></p><p>[GM]Is Gorm gone... sorry, can't get a handle on some of your powers.[/GM]</p><p></p><p>[sblock=Combat]</p><p>Encounter #10 Rampaging Drakes</p><p></p><p>Turn: 3</p><p></p><p>Initiative (* = Next to play)</p><p></p><p>22 Drake #1</p><p>22 Drake #2</p><p>20 Viator*</p><p>19 Kyalia*</p><p>14 Velani</p><p>12 Kalimaru</p><p>7 Ah-shahran</p><p>5 Freggo</p><p></p><p>HP & Conditions</p><p></p><p>PCs</p><p>Ah-shahran 30/30 Surges 8/8</p><p>Freggo 27/18 Surges 9/5. All have Combat Advantage.</p><p>Kalimaru 25/24 (4 Temp HP) Surges 8/6</p><p>Kyalia 26/26 (4 Temp HP) Surges 8/8</p><p>Velani 28/28 Surges 11/3. +2 on all Defences.</p><p>Viator 26/26 Surges 8/7</p><p></p><p>Monsters</p><p></p><p>Drake #1- </p><p>Drake #2- 48 HP damage Taken- Bloodied. Quarry (Kyalia).</p><p></p><p>Actions To Date</p><p></p><p>Turn #1 (Surprise)</p><p></p><p>Drake #1- Charge Von Jallach Crypt door- No effect.</p><p></p><p>Drake #2- Double Move to S8.</p><p></p><p>Viator- Move (Jump) first Pit- Success on to H9. Move M7.</p><p></p><p>Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.</p><p></p><p>Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.</p><p></p><p>Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.</p><p></p><p>Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.</p><p></p><p>Freggo- Double Move up stairs towards Entrance Chamber after Velani.</p><p></p><p>Turn #2</p><p></p><p>Drake #1- Move?</p><p></p><p>Drake #2- Move X8. Charge West doors...</p><p></p><p>Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.</p><p></p><p>Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.</p><p></p><p>Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.</p><p></p><p>Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.</p><p></p><p>Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...</p><p></p><p>Freggo- Move (Run) C5. Ready Luring Strike. </p><p></p><p>Turn #3</p><p></p><p>Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.</p><p></p><p>Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.</p><p></p><p>Viator- </p><p></p><p>Kyalia- </p><p></p><p>Velani- </p><p></p><p>Kali- </p><p></p><p>Ah-shahran- </p><p></p><p>Freggo- </p><p></p><p>[/sblock]</p><p></p><p>[GM]Also unclear as to what the trigger was for your readied action...[/GM]</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5641570, member: 16069"] [B]Ah-shahran[/B] [GM]Sorry, almost forgot.[/GM] The dumbstruck Drake is suddenly pounced upon- as Gorm dissolves in to a pair of furious jet black spirit felines... the first of which is easily batted aside by the beast- while the second goes for the throat- ripping and tearing at the Drake... the creatures struggles vainly and is left clawed and bloodied. [GM]Is Gorm gone... sorry, can't get a handle on some of your powers.[/GM] [sblock=Combat] Encounter #10 Rampaging Drakes Turn: 3 Initiative (* = Next to play) 22 Drake #1 22 Drake #2 20 Viator* 19 Kyalia* 14 Velani 12 Kalimaru 7 Ah-shahran 5 Freggo HP & Conditions PCs Ah-shahran 30/30 Surges 8/8 Freggo 27/18 Surges 9/5. All have Combat Advantage. Kalimaru 25/24 (4 Temp HP) Surges 8/6 Kyalia 26/26 (4 Temp HP) Surges 8/8 Velani 28/28 Surges 11/3. +2 on all Defences. Viator 26/26 Surges 8/7 Monsters Drake #1- Drake #2- 48 HP damage Taken- Bloodied. Quarry (Kyalia). Actions To Date Turn #1 (Surprise) Drake #1- Charge Von Jallach Crypt door- No effect. Drake #2- Double Move to S8. Viator- Move (Jump) first Pit- Success on to H9. Move M7. Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage. Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs. Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage. Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss. Freggo- Double Move up stairs towards Entrance Chamber after Velani. Turn #2 Drake #1- Move? Drake #2- Move X8. Charge West doors... Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up. Kyalia- Stow Longbow. Move swing across first pit- success. Move M9. Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success. Kali- Move swing across first Pit- success. Move & jump 2nd pit- success. Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers... Freggo- Move (Run) C5. Ready Luring Strike. Turn #3 Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage. Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied. Viator- Kyalia- Velani- Kali- Ah-shahran- Freggo- [/sblock] [GM]Also unclear as to what the trigger was for your readied action...[/GM] [/QUOTE]
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