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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5645918" data-attributes="member: 16069"><p>The west doors open easily, Kali spied through them earlier- a short corridor beyond that turns soon after to head north, you edge around the corner- another short corridor... Oh my, that's not at all what you expected.</p><p></p><p>"S'all right", Spizz giggles and runs a little ahead, in to the room proper, he sits before the... device, and giggles.</p><p></p><p>The chamber is as you've seen in previous chambers, same floor, same walls, same ceiling- only the ceiling is a little higher here, perhaps thirty feet- but that's with good reason.</p><p></p><p>The north wall of the chamber is home to some great glass, device- like a picture, an image... a vision. A massive circular frame, nearly the full thirty feet high contains the image- which seems to be constantly on the move, or at least...</p><p></p><p>It's difficult to tell what exactly is going on in the image, the device fogs and clears- as if a wind were blowing at incredible speeds, all the while darker patches fall through the image- top to bottom, obscuring whatever the picture is supposed to show...</p><p></p><p>A sound accompanies this of course, a crackling sound- like raw power, like lightening- not a dangerous noise, a busy noise...</p><p></p><p>New Map-</p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/128+The+Big+Picture.jpg.html" target="_blank">128 The Big Picture</a></p><p></p><p>[GM]In non-D&D terms, imagine a vast (25 feet diameter) porthole, complete with brass style surround/frame mounted on the wall. Through the portal a picture- constantly clouding over, constantly obscured. Obscured by grainy particals washing down the image top to bottom, thousands per second. Very hypnotic. Accompanied by the sound of low volume white noise- like a radio between stations.[/GM]</p><p></p><p>Spizz sits on the floor and goggles at the image, mesmerised- he claps his hands, once, twice, three times.</p><p></p><p>What do you wish to do?</p><p></p><p>Doors to the east and west, the ones to the east meet up the other side of the first pit, that'll save jumping over it every time...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5645918, member: 16069"] The west doors open easily, Kali spied through them earlier- a short corridor beyond that turns soon after to head north, you edge around the corner- another short corridor... Oh my, that's not at all what you expected. "S'all right", Spizz giggles and runs a little ahead, in to the room proper, he sits before the... device, and giggles. The chamber is as you've seen in previous chambers, same floor, same walls, same ceiling- only the ceiling is a little higher here, perhaps thirty feet- but that's with good reason. The north wall of the chamber is home to some great glass, device- like a picture, an image... a vision. A massive circular frame, nearly the full thirty feet high contains the image- which seems to be constantly on the move, or at least... It's difficult to tell what exactly is going on in the image, the device fogs and clears- as if a wind were blowing at incredible speeds, all the while darker patches fall through the image- top to bottom, obscuring whatever the picture is supposed to show... A sound accompanies this of course, a crackling sound- like raw power, like lightening- not a dangerous noise, a busy noise... New Map- [url=http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/128+The+Big+Picture.jpg.html]128 The Big Picture[/url] [GM]In non-D&D terms, imagine a vast (25 feet diameter) porthole, complete with brass style surround/frame mounted on the wall. Through the portal a picture- constantly clouding over, constantly obscured. Obscured by grainy particals washing down the image top to bottom, thousands per second. Very hypnotic. Accompanied by the sound of low volume white noise- like a radio between stations.[/GM] Spizz sits on the floor and goggles at the image, mesmerised- he claps his hands, once, twice, three times. What do you wish to do? Doors to the east and west, the ones to the east meet up the other side of the first pit, that'll save jumping over it every time... [/QUOTE]
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