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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="RavenBlackthorne" data-source="post: 5649606" data-attributes="member: 83060"><p>Viator watches the separation of the ooze, at the same time as the halflings struggle in the background, and steps into action.</p><p></p><p>Sending out his power to disrupt the jelly, he reaches into his well to shape the static around his team mate. Unfortunately he is too distracted by the scene in the background and loses focus.</p><p></p><p>Looking at the distressed bodies in the water, Viator redirects the flow towards the portal, hoping his power will travel through. He pushes out with his right hand, reflecting a shove of power to get the drowning halfling closer to shore. At the same time his left makes a scooping action, hoping the extension of his power will push the barrel closer to the small ones.</p><p></p><p>Finally, he concentrates on the portal, thinking of the training ground he spent most of his young life in. The thought of the jelly heading back to Fallcrest is too much to bear.</p><p></p><p>A trickle of blood runs from his nose.</p><p></p><p>[sblock=Actions]Standard = Dimensional Scramble at D7 (Aug 1 to target only enemies): MoJ#1 - Miss; MoJ#2 - Miss</p><p>Minor = Far Hand on barrel if possible</p><p>Free = Forceful Shove on drowning halfling - push closer to shore</p><p>Move = Arcana Skill Check to change the view in the portal[/sblock][sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15 </p><p>Init: 0 PI: 17 PP:17</p><p>HP: 26/26</p><p>Surges: 7/8</p><p>Power Points: 1/2</p><p>[sblock=Powers]<span style="color: green">Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)</span></p><p><span style="color: green">Force Punch (+4 vs Fort, 1d8+4 force dmg)</span></p><p><span style="color: red">Fey Step</span></p><p><span style="color: red"><s>Far Hand</s></span></p><p><span style="color: red"><s>Forceful Push</s></span><s><s></s></s></p><p><s><s><span style="color: slategray">Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)</span></s></s></p><p><s><s>[/sblock][sblock=Rituals]Sending</s></s></p><p><s><s>Tenser’s Floating Disk</s></s></p><p><s><s>[/sblock][sblock= Skills]Acrobatics +0</s></s></p><p><s><s>Arcana +13</s></s></p><p><s><s>Athletics -1</s></s></p><p><s><s>Bluff +1</s></s></p><p><s><s>Diplomacy +1</s></s></p><p><s><s>Dungeoneering +2</s></s></p><p><s><s>Endurance +2</s></s></p><p><s><s>Heal +2</s></s></p><p><s><s>History +11</s></s></p><p><s><s>Insight +7</s></s></p><p><s><s>Intimidate +1</s></s></p><p><s><s>Nature +2</s></s></p><p><s><s>Perception +7</s></s></p><p><s><s>Religion +4</s></s></p><p><s><s>Stealth +0</s></s></p><p><s><s>Streetwise +6</s></s></p><p><s><s>Thievery +0</s></s></p><p><s><s>[/sblock][/sblock][OOC]I will spend another Power Point if necessary to get my powers to help the halflings[/OOC]</s></s></p></blockquote><p></p>
[QUOTE="RavenBlackthorne, post: 5649606, member: 83060"] Viator watches the separation of the ooze, at the same time as the halflings struggle in the background, and steps into action. Sending out his power to disrupt the jelly, he reaches into his well to shape the static around his team mate. Unfortunately he is too distracted by the scene in the background and loses focus. Looking at the distressed bodies in the water, Viator redirects the flow towards the portal, hoping his power will travel through. He pushes out with his right hand, reflecting a shove of power to get the drowning halfling closer to shore. At the same time his left makes a scooping action, hoping the extension of his power will push the barrel closer to the small ones. Finally, he concentrates on the portal, thinking of the training ground he spent most of his young life in. The thought of the jelly heading back to Fallcrest is too much to bear. A trickle of blood runs from his nose. [sblock=Actions]Standard = Dimensional Scramble at D7 (Aug 1 to target only enemies): MoJ#1 - Miss; MoJ#2 - Miss Minor = Far Hand on barrel if possible Free = Forceful Shove on drowning halfling - push closer to shore Move = Arcana Skill Check to change the view in the portal[/sblock][sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15 Init: 0 PI: 17 PP:17 HP: 26/26 Surges: 7/8 Power Points: 1/2 [sblock=Powers][COLOR=green]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)[/COLOR] [COLOR=green]Force Punch (+4 vs Fort, 1d8+4 force dmg)[/COLOR] [COLOR=red]Fey Step[/COLOR] [COLOR=red][s]Far Hand[/s][/COLOR] [COLOR=red][s]Forceful Push[s][/s][/s][/COLOR][s][s] [COLOR=slategray]Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)[/COLOR] [/sblock][sblock=Rituals]Sending Tenser’s Floating Disk [/sblock][sblock= Skills]Acrobatics +0 Arcana +13 Athletics -1 Bluff +1 Diplomacy +1 Dungeoneering +2 Endurance +2 Heal +2 History +11 Insight +7 Intimidate +1 Nature +2 Perception +7 Religion +4 Stealth +0 Streetwise +6 Thievery +0 [/sblock][/sblock][OOC]I will spend another Power Point if necessary to get my powers to help the halflings[/OOC][/s][/s] [/QUOTE]
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