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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="tiornys" data-source="post: 5651019" data-attributes="member: 17633"><p>Kali takes Ah-shahran's advice, and advances on Spizz's murderer. As he closes with the specter, Gorm puffs into mist that swirls around Kali's axe as he cuts at the ethereal threads holding the ghostly form. Under a flurry of axe blades, the unnatural creature keens as it loses cohesion. Kali spares it no further attention, moving immediately to engage the other specter, but in his haste he swings wildly as he passes around it.</p><p></p><p>[sblock=New mechanical summary]Using Kali's rolls from his post above to stand in for his Spirit Infusion attack, he hits AC 19 for 23 damage (my earlier total of 25 was a math mistake). That's 11 damage after insubstantial. At this point there are two paths:</p><p></p><p>[sblock=Specter 2 lives]If you'll let my revisionist tactics stand:</p><p>Free action: Aspect of the Cunning Fox, shift to D12, flanking Specter 2</p><p>Free action: Dual Weapon Attack, hitting AC 19 for 6 post-insubstantial damage.</p><p></p><p>That's 17 damage this turn, against a target who was bloodied after taking 17 damage. Therefore, Specter 2 is dead.</p><p></p><p>Standard: Charge Specter 1, attack from E8. 13 vs. AC (12 rolled + 1 for charging), I assume misses.</p><p>Free Action: Aspect of the Cunning Fox, shift to D6.</p><p></p><p>Turn ends. Specter 2 dead, Specter 1 attacked, Kali's final position at D6[/sblock]</p><p></p><p>[sblock=Specter 2 is dead]Free Action: Aspect of the Cunning Fox, shift to D8</p><p>Standard Action: Melee Basic Attack, 12 vs. AC on Specter 1, missing.</p><p>(I also rolled this attack in case the previous attack hit: Free Action: Dual Weapon Attack, 12 vs. AC on Specter 1, also missing)</p><p>Free Action: Aspect of the Cunning Fox, Shift to D6</p><p></p><p>End result: Specter 1 dead, Specter 2 attacked and missed, Kali to D6.[/sblock]</p><p></p><p>Sorry for the confusion! Also, ignore the second DWA rolls below--in no case are they needed (unless these things have shockingly low AC).[/sblock]</p><p></p><p>[sblock=Previous Post]Keeping in case we need it.</p><p>[ooc]I'll use the die rolls from above to be Kali's granted melee basic from Spirit Infusion, adding Power Strike. Attack roll is correct, damage should be increased by 4. Since Velani hit with a 19 earlier, I assume this also hits. So that's 25 damage, halved to 12. It was bloodied at 17, so decent chance it's dead. If not, Dual Weapon Attack!</p><p></p><p>If that hits, the specter is dead. If a miss (and it lived through the earlier damage), shift to D12 with Aspect of the Cunning Fox, then attack it again. If it died (before or after DWA), shift to D8 and attack the other specter. Lots of conditionals here.</p><p></p><p>[MENTION=6676224]hairychin[/MENTION]: when you have a functional connection, PM me an in-character description of the turn and I'll edit it in and sblock this massive OOC entry.[/ooc]</p><p></p><p>[sblock=Mechanics]Move: to E10</p><p>No action (Ah-shahran Immediate Reaction): Spirit Infusion granted MBA</p><p>No action: Power Strike added to hit</p><p>(possible) Free Action: Dual Weapon Attack</p><p>Free Action: Shift to D12 or D8, depending on status</p><p>Standard: MBA on a specter, maybe with flank</p><p>(possible) Free Action: Shift to E7 if attacking Specter 1</p><p>(possible) Free Action: Dual Weapon Attack if it wasn't needed earlier AND MBA hits</p><p>(possible) Free Action: If attacking Specter 2 AND it dies, shift to F11. If attacking Specter 1, shift to D5</p><p></p><p>Possible end results: Specters both alive, Kali flanking at D12, OR Specter 1 dead and Kali at F11, OR Specter 1 dead and Specter 2 attacked and Kali at D5[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="tiornys, post: 5651019, member: 17633"] Kali takes Ah-shahran's advice, and advances on Spizz's murderer. As he closes with the specter, Gorm puffs into mist that swirls around Kali's axe as he cuts at the ethereal threads holding the ghostly form. Under a flurry of axe blades, the unnatural creature keens as it loses cohesion. Kali spares it no further attention, moving immediately to engage the other specter, but in his haste he swings wildly as he passes around it. [sblock=New mechanical summary]Using Kali's rolls from his post above to stand in for his Spirit Infusion attack, he hits AC 19 for 23 damage (my earlier total of 25 was a math mistake). That's 11 damage after insubstantial. At this point there are two paths: [sblock=Specter 2 lives]If you'll let my revisionist tactics stand: Free action: Aspect of the Cunning Fox, shift to D12, flanking Specter 2 Free action: Dual Weapon Attack, hitting AC 19 for 6 post-insubstantial damage. That's 17 damage this turn, against a target who was bloodied after taking 17 damage. Therefore, Specter 2 is dead. Standard: Charge Specter 1, attack from E8. 13 vs. AC (12 rolled + 1 for charging), I assume misses. Free Action: Aspect of the Cunning Fox, shift to D6. Turn ends. Specter 2 dead, Specter 1 attacked, Kali's final position at D6[/sblock] [sblock=Specter 2 is dead]Free Action: Aspect of the Cunning Fox, shift to D8 Standard Action: Melee Basic Attack, 12 vs. AC on Specter 1, missing. (I also rolled this attack in case the previous attack hit: Free Action: Dual Weapon Attack, 12 vs. AC on Specter 1, also missing) Free Action: Aspect of the Cunning Fox, Shift to D6 End result: Specter 1 dead, Specter 2 attacked and missed, Kali to D6.[/sblock] Sorry for the confusion! Also, ignore the second DWA rolls below--in no case are they needed (unless these things have shockingly low AC).[/sblock] [sblock=Previous Post]Keeping in case we need it. [ooc]I'll use the die rolls from above to be Kali's granted melee basic from Spirit Infusion, adding Power Strike. Attack roll is correct, damage should be increased by 4. Since Velani hit with a 19 earlier, I assume this also hits. So that's 25 damage, halved to 12. It was bloodied at 17, so decent chance it's dead. If not, Dual Weapon Attack! If that hits, the specter is dead. If a miss (and it lived through the earlier damage), shift to D12 with Aspect of the Cunning Fox, then attack it again. If it died (before or after DWA), shift to D8 and attack the other specter. Lots of conditionals here. [MENTION=6676224]hairychin[/MENTION]: when you have a functional connection, PM me an in-character description of the turn and I'll edit it in and sblock this massive OOC entry.[/ooc] [sblock=Mechanics]Move: to E10 No action (Ah-shahran Immediate Reaction): Spirit Infusion granted MBA No action: Power Strike added to hit (possible) Free Action: Dual Weapon Attack Free Action: Shift to D12 or D8, depending on status Standard: MBA on a specter, maybe with flank (possible) Free Action: Shift to E7 if attacking Specter 1 (possible) Free Action: Dual Weapon Attack if it wasn't needed earlier AND MBA hits (possible) Free Action: If attacking Specter 2 AND it dies, shift to F11. If attacking Specter 1, shift to D5 Possible end results: Specters both alive, Kali flanking at D12, OR Specter 1 dead and Kali at F11, OR Specter 1 dead and Specter 2 attacked and Kali at D5[/sblock][/sblock] [/QUOTE]
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