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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goken100" data-source="post: 5667720" data-attributes="member: 42968"><p><strong>Freggo shares thoughts</strong></p><p></p><p>Freggo suggests the following ideas:</p><ul> <li data-xf-list-type="ul">Close as many doors as possible, piling noisy stones against them so we hear if anyone's moving around on this level. (Probably a Dungeoneering or Thievery check)</li> <li data-xf-list-type="ul">Viator, as an Eladrin, only needs 4 hours of trance and is even aware during that time. So that's one person on guard all night long, leaving the other 5 of us to rotate.</li> <li data-xf-list-type="ul">If we have 1 other besides Viator that's a total of 7.5 hours of rest and 1.5 hours a person on guard.</li> <li data-xf-list-type="ul">If we have 2 people besides Viator on guard that's a total of 10 hours of rest with each person guarding for 4 hours. One person guards the first 4 hours, one hours 5-8, one the first 2 and last 2, one hours 3-6, and one the last 4.</li> <li data-xf-list-type="ul">We should at least some of the webs there, so as not to tip off scouts. Maybe clear out the center of the room.</li> <li data-xf-list-type="ul">Someone on guard should try to stealthily cut off the retreat of the scouts so they can't go down and warn everyone.</li> <li data-xf-list-type="ul">Someone on guards should be near the sleeping people to get them ready for the ambush when its imminent.</li> <li data-xf-list-type="ul">We could sleep just outside the web chamber so as not to be seen by scouts right away.</li> <li data-xf-list-type="ul">Guards could try to hide behind (or even inside!) the web sacks.</li> <li data-xf-list-type="ul">When Freggo's on guard he will suggest everyone on guard be ready to cut off scouts. Freggo can instead send his sprite to wake up everyone (instantly).</li> </ul></blockquote><p></p>
[QUOTE="Goken100, post: 5667720, member: 42968"] [b]Freggo shares thoughts[/b] Freggo suggests the following ideas: [LIST] [*]Close as many doors as possible, piling noisy stones against them so we hear if anyone's moving around on this level. (Probably a Dungeoneering or Thievery check) [*]Viator, as an Eladrin, only needs 4 hours of trance and is even aware during that time. So that's one person on guard all night long, leaving the other 5 of us to rotate. [*]If we have 1 other besides Viator that's a total of 7.5 hours of rest and 1.5 hours a person on guard. [*]If we have 2 people besides Viator on guard that's a total of 10 hours of rest with each person guarding for 4 hours. One person guards the first 4 hours, one hours 5-8, one the first 2 and last 2, one hours 3-6, and one the last 4. [*]We should at least some of the webs there, so as not to tip off scouts. Maybe clear out the center of the room. [*]Someone on guard should try to stealthily cut off the retreat of the scouts so they can't go down and warn everyone. [*]Someone on guards should be near the sleeping people to get them ready for the ambush when its imminent. [*]We could sleep just outside the web chamber so as not to be seen by scouts right away. [*]Guards could try to hide behind (or even inside!) the web sacks. [*]When Freggo's on guard he will suggest everyone on guard be ready to cut off scouts. Freggo can instead send his sprite to wake up everyone (instantly). [/LIST] [/QUOTE]
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