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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="tiornys" data-source="post: 5667829" data-attributes="member: 17633"><p>[ooc]Thanks for the new map and the link!</p><p></p><p>Somehow, I had myself convinced that an extended rest had to last at least 8 hours even if all the sleeping were done in less time. That's not the case, so Freggo's 7.5 hour idea (Viator effectively always on watch while rotating the other 5 on 1.5 hour shifts) is another solid plan. In that case, I'd propose this order:</p><p></p><p>Kyalia</p><p>Velani</p><p>Ah-shahran</p><p>Kali</p><p>Freggo</p><p></p><p>I think we should use the 7.5 hour plan as our "standard" resting template, but also have the 9 hour plan as our "hostile territory" template. And I think our current situation counts as hostile territory.</p><p></p><p>Regardless of which pattern we use, I think we want one guard to be in square D7 (using <a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/168+The+Webbed+Chamber-+The+Spider+things+are+destroyed.jpg.html" target="_blank">map 168</a>) and one guard in square H11. Neither can be easily seen from the stairs, and both can see anyone coming up the stairs. The guard at H11 can also see anyone coming from the two approaches on the current level, just in case someone enters the crypt from outside. C10 is where I'd put a third person on guard.</p><p></p><p>Where do we want the sleeping party members? I-J:11-12, per Goken100's idea? And have Viator in H11 so he can wake the rest of the party?</p><p></p><p>I think we should clear some webs from the center of the chamber, but leave the ones near the stair intact, and leave some scattered through the rest of the room that our defenders could use to restrict enemy mobility.</p><p></p><p>I also think we should put the least damaged spider or ettercap corpse in G8, arranged in a menacing posture, to hopefully scare off anyone thinking about coming upstairs.[/ooc]</p></blockquote><p></p>
[QUOTE="tiornys, post: 5667829, member: 17633"] [ooc]Thanks for the new map and the link! Somehow, I had myself convinced that an extended rest had to last at least 8 hours even if all the sleeping were done in less time. That's not the case, so Freggo's 7.5 hour idea (Viator effectively always on watch while rotating the other 5 on 1.5 hour shifts) is another solid plan. In that case, I'd propose this order: Kyalia Velani Ah-shahran Kali Freggo I think we should use the 7.5 hour plan as our "standard" resting template, but also have the 9 hour plan as our "hostile territory" template. And I think our current situation counts as hostile territory. Regardless of which pattern we use, I think we want one guard to be in square D7 (using [url=http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/168+The+Webbed+Chamber-+The+Spider+things+are+destroyed.jpg.html]map 168[/url]) and one guard in square H11. Neither can be easily seen from the stairs, and both can see anyone coming up the stairs. The guard at H11 can also see anyone coming from the two approaches on the current level, just in case someone enters the crypt from outside. C10 is where I'd put a third person on guard. Where do we want the sleeping party members? I-J:11-12, per Goken100's idea? And have Viator in H11 so he can wake the rest of the party? I think we should clear some webs from the center of the chamber, but leave the ones near the stair intact, and leave some scattered through the rest of the room that our defenders could use to restrict enemy mobility. I also think we should put the least damaged spider or ettercap corpse in G8, arranged in a menacing posture, to hopefully scare off anyone thinking about coming upstairs.[/ooc] [/QUOTE]
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