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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="tiornys" data-source="post: 5685496" data-attributes="member: 17633"><p><strong>Ah-shahran</strong></p><p></p><p><span style="color: Yellow">Freggo, Velani! My healing is tapped. You'll have to fend for yourselves against Sinruth's attacks.</span> Gorm flickers as he moves slightly, casting another small shield over the fallen swordlady. <span style="color: Yellow">Kali! Let Gorm give you help in beating on the whelp!</span> Advice and instructions given, Ah-shahran watches the battle intently, waiting for Kali to move in.</p><p></p><p>[sblock=Mechanics]Minor: dismiss Gorm</p><p>Move-->Minor: Call Spirit Companion at F10, 4 temp HP to Velani.</p><p>Standard: Ready an action for Spirit Infusion on Kali when he moves adjacent to Sinruth and Gorm.[/sblock]</p><p>[sblock=Thoughts on Tactics]See OOC thread for discussion; my thought is for Freggo to Second Wind on his action point and for Velani to use her daily heal on herself. </p><p>[MENTION=83060]RavenBlackthorne[/MENTION]: I'm thinking Dishearten is best for Viator this round, but if you decide to reposition Sinruth, please either have him delay until after Kali (best, since Kali will be able to flank) or at least make sure Kali can move somewhere that's adjacent to both Sinruth and Gorm.</p><p></p><p>edit: [MENTION=42968]Goken100[/MENTION] or [MENTION=99210]larryfinnjr[/MENTION], the same goes for Freggo potentially repositioning Sinruth--please make sure Kali has a square adjacent to both Sinruth and Gorm, ideally with a flank since the automatic CA will wear off before Kali can go.[/sblock]</p><p>[sblock=Combat Status]<strong>HP: 35/35</strong> Surges: 8/8 Surge Value: 8</p><p><strong>AC:</strong> 17 <strong>Fortitude:</strong> 12 <strong>Reflex:</strong> 15 <strong>Will:</strong> 17</p><p><strong>Resist:</strong> 6 necrotic, 6 radiant <strong>Saving Throw mods:</strong> none</p><p><strong>Speed:</strong> 6 <strong>Initiative:</strong> (+3) 4</p><p><strong>Passive Insight:</strong> 20 <strong>Passive Perception:</strong> 20</p><p><strong>Action Points: <s>1</s> 0 <span style="color: red">[x] Usage this encounter</span></strong></p><p><strong><span style="color: red">[] Second Wind</span></strong></p><p><strong>[][][] Failed Death Saves</strong></p><p><strong></strong></p><p><strong>Current Status:</strong> readied action to use Spirit Infusion on Kali when he's adjacent to Sinruth and Gorm</p><p></p><p><strong>Actions:</strong></p><p><strong>[x]Standard</strong></p><p><strong>[x]Move</strong></p><p><strong>[x]Minor</strong></p><p><strong>[]Immediate</strong></p><p></p><p><strong>Powers:</strong></p><p><strong><span style="color: green">Spirit Infusion, Direct the Strike, Call Spirit Companion</span> <span style="color: red">Twin Panthers, <s>Hand of Radiance</s>, <s>Adaptive Stratagem</s>, Memory of a Thousand Lifetimes, <s>Healing Spirit</s>, <s>Inspiring Word</s>, Speak with Spirits, Cast Fortune, </span> <span style="color: SlateGray">Spirit of the Healing Flood,</span> <span style="color: Orange">Potion of Healing</span></strong></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="tiornys, post: 5685496, member: 17633"] [b]Ah-shahran[/b] [COLOR="Yellow"]Freggo, Velani! My healing is tapped. You'll have to fend for yourselves against Sinruth's attacks.[/COLOR] Gorm flickers as he moves slightly, casting another small shield over the fallen swordlady. [COLOR="Yellow"]Kali! Let Gorm give you help in beating on the whelp![/COLOR] Advice and instructions given, Ah-shahran watches the battle intently, waiting for Kali to move in. [sblock=Mechanics]Minor: dismiss Gorm Move-->Minor: Call Spirit Companion at F10, 4 temp HP to Velani. Standard: Ready an action for Spirit Infusion on Kali when he moves adjacent to Sinruth and Gorm.[/sblock] [sblock=Thoughts on Tactics]See OOC thread for discussion; my thought is for Freggo to Second Wind on his action point and for Velani to use her daily heal on herself. [MENTION=83060]RavenBlackthorne[/MENTION]: I'm thinking Dishearten is best for Viator this round, but if you decide to reposition Sinruth, please either have him delay until after Kali (best, since Kali will be able to flank) or at least make sure Kali can move somewhere that's adjacent to both Sinruth and Gorm. edit: [MENTION=42968]Goken100[/MENTION] or [MENTION=99210]larryfinnjr[/MENTION], the same goes for Freggo potentially repositioning Sinruth--please make sure Kali has a square adjacent to both Sinruth and Gorm, ideally with a flank since the automatic CA will wear off before Kali can go.[/sblock] [sblock=Combat Status][B]HP: 35/35[/B] Surges: 8/8 Surge Value: 8 [B]AC:[/B] 17 [B]Fortitude:[/B] 12 [B]Reflex:[/B] 15 [B]Will:[/B] 17 [B]Resist:[/B] 6 necrotic, 6 radiant [B]Saving Throw mods:[/B] none [B]Speed:[/B] 6 [B]Initiative:[/B] (+3) 4 [B]Passive Insight:[/B] 20 [B]Passive Perception:[/B] 20 [B]Action Points: [s]1[/s] 0 [COLOR=red][x] Usage this encounter [] Second Wind[/COLOR] [][][] Failed Death Saves Current Status:[/B] readied action to use Spirit Infusion on Kali when he's adjacent to Sinruth and Gorm [B]Actions: [x]Standard [x]Move [x]Minor []Immediate[/B] [B]Powers: [COLOR=green]Spirit Infusion, Direct the Strike, Call Spirit Companion[/COLOR] [COLOR=red]Twin Panthers, [s]Hand of Radiance[/s], [s]Adaptive Stratagem[/s], Memory of a Thousand Lifetimes, [s]Healing Spirit[/s], [s]Inspiring Word[/s], Speak with Spirits, Cast Fortune, [/COLOR] [COLOR=SlateGray]Spirit of the Healing Flood,[/COLOR] [color=Orange]Potion of Healing[/color][/B] [/sblock] [/QUOTE]
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