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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="larryfinnjr" data-source="post: 5695617" data-attributes="member: 99210"><p>Velani...</p><p> </p><p>...is torn. In one direction: her charge, the Fallcrest boy, scared and seemingly alone. In the other: the wounded ghoul, run off to get help, or lay traps, or hide, or whatever. Her service to Fallcrest says go to the boy; her service to her team says go after the ghoul. She's conflicted, torn. Somewhere in the back of her mind, a torch flares, bright with an idea. She can do both.</p><p> </p><p><span style="color: magenta">"Thurann of Fallcrest! I know you are afraid. And I see you are brave; one day maybe you too can be a Guard of the People and protect them with your blade. I am Velani, Sergeant-at-Arms of Fallcrest and friend of your father. These are my friends and they will protect you. Hold your blade close and let them help you keep the beasts at bay. I will return shortly."</span></p><p> </p><p>And with that, Velani's attempt at calming the child and her friends are left behind as she scampers down the stairs looking for the escaped fiend.</p><p> </p><p>[ooc] Standard: Diplomacy or some inverse-Intimidate check to calm Thurann (same check either way)</p><p>Move: I18 - waiting here to see what opens up on the map... likely will use an AP to continue persuit [/ooc]</p><p>[ooc] Just thought to add a perception check to either notice tracks in old dust at the bottom of the stiars or hear the sounds of fleeing feet... something let Velani know where to go if there are multiple directions to choose from. [/ooc]</p><p> </p><p>[ooc] I'm likely to be out most of the morning/early afternoon on Saturday... if she can figure out where the ghould went, or if there's only one way to go, she'll AP to run (move 7) and persue - feel free to make that happen in my absence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/ooc]</p></blockquote><p></p>
[QUOTE="larryfinnjr, post: 5695617, member: 99210"] Velani... ...is torn. In one direction: her charge, the Fallcrest boy, scared and seemingly alone. In the other: the wounded ghoul, run off to get help, or lay traps, or hide, or whatever. Her service to Fallcrest says go to the boy; her service to her team says go after the ghoul. She's conflicted, torn. Somewhere in the back of her mind, a torch flares, bright with an idea. She can do both. [COLOR=magenta]"Thurann of Fallcrest! I know you are afraid. And I see you are brave; one day maybe you too can be a Guard of the People and protect them with your blade. I am Velani, Sergeant-at-Arms of Fallcrest and friend of your father. These are my friends and they will protect you. Hold your blade close and let them help you keep the beasts at bay. I will return shortly."[/COLOR] And with that, Velani's attempt at calming the child and her friends are left behind as she scampers down the stairs looking for the escaped fiend. [ooc] Standard: Diplomacy or some inverse-Intimidate check to calm Thurann (same check either way) Move: I18 - waiting here to see what opens up on the map... likely will use an AP to continue persuit [/ooc] [ooc] Just thought to add a perception check to either notice tracks in old dust at the bottom of the stiars or hear the sounds of fleeing feet... something let Velani know where to go if there are multiple directions to choose from. [/ooc] [ooc] I'm likely to be out most of the morning/early afternoon on Saturday... if she can figure out where the ghould went, or if there's only one way to go, she'll AP to run (move 7) and persue - feel free to make that happen in my absence. :) [/ooc] [/QUOTE]
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