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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5715139" data-attributes="member: 16069"><p>The doors ahead a flung open, as wide and as far as they can go- to afford the best view of the room that lies ahead- and what a room.</p><p></p><p>If it wasn't for the four pillars and the dancing sheets of fire then... well, it'd be another of the filthy chambers that make up the Rivenroar crypt.</p><p></p><p>The pillars reach from floor to ceiling, sturdily constructed to give the ceiling support, they bare the marks and murk of the centuries that have passed in this dark place. The fire is something else- floor to ceiling curtains of rolling flame that partition off the centre of the chamber- it's possible to see through the flames, however there is nothing within the fenced of area.</p><p></p><p>The fire is hot, the heat prickles on your skin- passing through the flame would no doubt cause serious harm.</p><p></p><p>To the light a guttering brazier burns, which seems a little odd, the entire chamber is lit up by the fiery walls. To the east a pillared passage leads out of the chamber, in its entrance (or exit) sits a large rat, on it haunches- seemingly mesmerised by the spectacle.</p><p></p><p>Over the far side of the chamber a second exiting passage leads north, a swarm of much smaller rats scutter and scurry in the mouth of the opening.</p><p></p><p>There's a lot of squeaking going on- particularly when the doors clang open.</p><p></p><p>However the vermin are not quick enough, you have a moment to act.</p><p></p><p>[GM]Surprise round- one action only please.</p><p></p><p>Blutspitze- Freggo has Cast Fortune cast on him, his next three important D20 rolls (Attacks, Saves or Skill Checks) are- 3,11,4- plus any modifiers of course.[/GM]</p><p></p><p>Rolling Init- Not Bad.</p><p></p><p>[sblock=Combat]</p><p></p><p>Encounter #18 Rats & Fire</p><p></p><p>Turn: 1 (Surprise)</p><p></p><p>Initiative (* = Next to play)</p><p></p><p>27 Velani*</p><p>22 Viator</p><p>21 Kali</p><p>19 Freggo</p><p>18 Kyalia</p><p>10 Ah-shahran</p><p></p><p>HP & Conditions</p><p></p><p>PCs</p><p>Ah-shahran 35/35 Surges 8/4. AP1. PelorBonus.</p><p>Freggo 33/33 Surges 9/6. AP1. PelorBonus.</p><p>Kalimaru 30/30 Surges 8/5. AP1. PelorBonus.</p><p>Kyalia 31/31 Surges 8/8. AP2. PelorBonus.</p><p>Velani 39/39 Surges 10/3. AP0. PelorBonus.</p><p>Viator 30/30 Surges 8/7. AP1. PelorBonus.</p><p></p><p>Monsters</p><p></p><p>Rat #1</p><p>Rat Swarm</p><p></p><p>Actions To Date</p><p></p><p>Turn #1 </p><p></p><p>Velani- </p><p></p><p>Viator- </p><p></p><p>Kali- </p><p></p><p>Freggo- </p><p></p><p>Kyalia- </p><p></p><p>Ah-shahran- </p><p></p><p>[/sblock]</p><p></p><p>New Map- </p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/239+Fire+_amp_+Rats-+Behold.jpg.html?g2_imageViewsIndex=1" target="_blank">http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+#1+Rescue+at+Rivenroar/239+Fire+_amp_+Rats-+Behold.jpg.html?g2_imageViewsIndex=1</a></p><p></p><p>Next up Velani, Viator and then Kali.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5715139, member: 16069"] The doors ahead a flung open, as wide and as far as they can go- to afford the best view of the room that lies ahead- and what a room. If it wasn't for the four pillars and the dancing sheets of fire then... well, it'd be another of the filthy chambers that make up the Rivenroar crypt. The pillars reach from floor to ceiling, sturdily constructed to give the ceiling support, they bare the marks and murk of the centuries that have passed in this dark place. The fire is something else- floor to ceiling curtains of rolling flame that partition off the centre of the chamber- it's possible to see through the flames, however there is nothing within the fenced of area. The fire is hot, the heat prickles on your skin- passing through the flame would no doubt cause serious harm. To the light a guttering brazier burns, which seems a little odd, the entire chamber is lit up by the fiery walls. To the east a pillared passage leads out of the chamber, in its entrance (or exit) sits a large rat, on it haunches- seemingly mesmerised by the spectacle. Over the far side of the chamber a second exiting passage leads north, a swarm of much smaller rats scutter and scurry in the mouth of the opening. There's a lot of squeaking going on- particularly when the doors clang open. However the vermin are not quick enough, you have a moment to act. [GM]Surprise round- one action only please. Blutspitze- Freggo has Cast Fortune cast on him, his next three important D20 rolls (Attacks, Saves or Skill Checks) are- 3,11,4- plus any modifiers of course.[/GM] Rolling Init- Not Bad. [sblock=Combat] Encounter #18 Rats & Fire Turn: 1 (Surprise) Initiative (* = Next to play) 27 Velani* 22 Viator 21 Kali 19 Freggo 18 Kyalia 10 Ah-shahran HP & Conditions PCs Ah-shahran 35/35 Surges 8/4. AP1. PelorBonus. Freggo 33/33 Surges 9/6. AP1. PelorBonus. Kalimaru 30/30 Surges 8/5. AP1. PelorBonus. Kyalia 31/31 Surges 8/8. AP2. PelorBonus. Velani 39/39 Surges 10/3. AP0. PelorBonus. Viator 30/30 Surges 8/7. AP1. PelorBonus. Monsters Rat #1 Rat Swarm Actions To Date Turn #1 Velani- Viator- Kali- Freggo- Kyalia- Ah-shahran- [/sblock] New Map- [url]http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/239+Fire+_amp_+Rats-+Behold.jpg.html?g2_imageViewsIndex=1[/url] Next up Velani, Viator and then Kali. [/QUOTE]
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