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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="tiornys" data-source="post: 5732633" data-attributes="member: 17633"><p><strong>Ah-shahran has a daily moment</strong></p><p></p><p>With a low sustained growl, Gorm walks into the room. Following closely, Ah-shahran paces deliberately, staff clacking on the stone floor with each step. As he walks, his voice raises in a carrying tone. <span style="color: Yellow">"Frazzle, old boy! How <em>good</em> to see you! I say, but your choice of decor is really <em>quite</em> horrid."</span> As he clears the door, a stirring in the spirit world becomes evident. <span style="color: Yellow">"But what's this drivel about 'doom' and 'destiny'? Decidedly dreary of you, my dandy lad. A detestful display of idiocy, most disappointing to discern."</span> </p><p></p><p>Flicking an imaginary speck of dust from his sleeve, Ah-shahran pauses as he reaches the swarm of rats. A slow, menacing smile spreads across his face. <span style="color: Yellow">"As I fear you'll soon discover, the only immediate destiny with a claim to doom--is <strong>YOURS!</strong>"</span> With his closing shout, Ah-shahran wheels his staff above his head and sends a wave of power blasting into Frazzle and the assembled rats. As a soul-numbing dread covers the room, Ah-shahran slams the heel of his staff into the stone, unleashing a storm of spirits across the room, invigorating the adventurers and tearing at their foes.</p><p></p><p>While Frazzle and the rats reel from the assault, Ah-shahran directs a low appeal at his allies: <span style="color: Yellow">"Now that I've gotten their attention, backup would be nice!"</span> </p><p></p><p>[sblock=Mechanics]Minor: Adaptive Stratagem on Freggo</p><p>Move: to J:3, Gorm to I:3</p><p>Free: Corellon's Boon of Arcane Might daily, choosing Dread Presence</p><p>Standard: Dread Presence on E-I:4-8, catching all enemies. This area becomes a zone.</p><p>Action Point: Spirit of the Healing Flood, catching all enemies and all allies except Viator (in range but no line of effect).</p><p></p><p>Free: Memory of a Thousand Lifetimes. First priority--try to turn Dread Presence miss into hit on the swarm. 2nd, try to turn SotHF miss into hit on the swarm. 3rd, try to turn Dread Presence miss into hit on Frazzle. If all of those are hits already, save the power.</p><p></p><p>Note that all Dread Presence damage and Spirit of the Healing Flood are close powers, so they ignore concealment. Also, their damage is damage from a close power, thus triggering vulnerability in most swarms.</p><p></p><p>[sblock=Dread Presence text]Dread Presence</p><p></p><p><em>Your shadow lengthens and grows, looming over your enemies and overcoming them with dread.</em></p><p></p><p>Encounter * Arcane, Fear, Implement, Necrotic, Nethermancy, Zone</p><p>Standard Action Close blast 5</p><p></p><p>Target: Each creature in the blast</p><p></p><p>Attack: Intelligence vs. Will</p><p></p><p>Hit: 1d10 + Intelligence modifier necrotic damage, and the target is slowed until the end of your next turn.</p><p></p><p>Effect: The blast creates a zone that lasts until the end of your next turn. Any enemy that ends its turn in the zone takes necrotic damage equal to your Wisdom modifier.</p><p></p><p>Special: All damage from this attack and its effect ignores 5 points of necrotic resistance.[/sblock][/sblock]</p><p>[sblock=Spirit of the Healing Flood effect]Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.[/sblock]</p><p>[sblock=Adaptive Strategem for Freggo]Freggo has a +4 bonus to damage rolls until the end of Ah-shahran's next turn.[/sblock]</p><p>[sblock=Dread Presence zone E-I:4-8]Any enemy that ends its turn in the zone takes necrotic damage equal to your Wisdom modifier. Special: All damage from this effect ignores 5 points of necrotic resistance.[/sblock]</p><p>[sblock=Combat Status]<strong>HP: 35/35</strong> Surges: 4/8 Surge Value: 8</p><p><strong>AC:</strong> 17 <strong>Fortitude:</strong> 12 <strong>Reflex:</strong> 15 <strong>Will:</strong> 17</p><p><strong>Resist:</strong> 6 necrotic, 6 radiant <strong>Saving Throw mods:</strong> none</p><p><strong>Speed:</strong> 6 <strong>Initiative:</strong> (+3)</p><p><strong>Passive Insight:</strong> 20 <strong>Passive Perception:</strong> 20</p><p><strong>Action Points: 2 <span style="color: red">[x][] Usage this encounter</span></strong></p><p><strong><span style="color: red">[] Second Wind</span></strong></p><p><strong>[][][] Failed Death Saves</strong></p><p><strong></strong></p><p><strong>Current Status:</strong> Spirit of the Healing Flood regen</p><p><strong>Actions:</strong></p><p><strong>[x]Standard</strong></p><p><strong>[x]Move</strong></p><p><strong>[x]Minor</strong></p><p><strong>[]Immediate</strong></p><p></p><p><strong>Powers:</strong></p><p><strong><span style="color: green">Spirit Infusion, Direct the Strike, Call Spirit Companion</span> <span style="color: red">Twin Panthers, Hand of Radiance, <s>Adaptive Stratagem</s>, <s>Memory of a Thousand Lifetimes</s>, Healing Spirit, Inspiring Word, Speak with Spirits, <s>Cast Fortune</s>, </span> <span style="color: SlateGray"><s>Spirit of the Healing Flood</s>,</span> <span style="color: Orange">Winged Horde (CBoAM), Potion of Healing, <s>Corellon's Boon of Arcane Might</s>/color]</span></strong><span style="color: Orange"></span></p><p><span style="color: Orange">[/sblock]</span></p></blockquote><p></p>
[QUOTE="tiornys, post: 5732633, member: 17633"] [b]Ah-shahran has a daily moment[/b] With a low sustained growl, Gorm walks into the room. Following closely, Ah-shahran paces deliberately, staff clacking on the stone floor with each step. As he walks, his voice raises in a carrying tone. [COLOR="Yellow"]"Frazzle, old boy! How [I]good[/I] to see you! I say, but your choice of decor is really [I]quite[/I] horrid."[/COLOR] As he clears the door, a stirring in the spirit world becomes evident. [COLOR="Yellow"]"But what's this drivel about 'doom' and 'destiny'? Decidedly dreary of you, my dandy lad. A detestful display of idiocy, most disappointing to discern."[/COLOR] Flicking an imaginary speck of dust from his sleeve, Ah-shahran pauses as he reaches the swarm of rats. A slow, menacing smile spreads across his face. [COLOR="Yellow"]"As I fear you'll soon discover, the only immediate destiny with a claim to doom--is [B]YOURS![/B]"[/COLOR] With his closing shout, Ah-shahran wheels his staff above his head and sends a wave of power blasting into Frazzle and the assembled rats. As a soul-numbing dread covers the room, Ah-shahran slams the heel of his staff into the stone, unleashing a storm of spirits across the room, invigorating the adventurers and tearing at their foes. While Frazzle and the rats reel from the assault, Ah-shahran directs a low appeal at his allies: [COLOR="Yellow"]"Now that I've gotten their attention, backup would be nice!"[/COLOR] [sblock=Mechanics]Minor: Adaptive Stratagem on Freggo Move: to J:3, Gorm to I:3 Free: Corellon's Boon of Arcane Might daily, choosing Dread Presence Standard: Dread Presence on E-I:4-8, catching all enemies. This area becomes a zone. Action Point: Spirit of the Healing Flood, catching all enemies and all allies except Viator (in range but no line of effect). Free: Memory of a Thousand Lifetimes. First priority--try to turn Dread Presence miss into hit on the swarm. 2nd, try to turn SotHF miss into hit on the swarm. 3rd, try to turn Dread Presence miss into hit on Frazzle. If all of those are hits already, save the power. Note that all Dread Presence damage and Spirit of the Healing Flood are close powers, so they ignore concealment. Also, their damage is damage from a close power, thus triggering vulnerability in most swarms. [sblock=Dread Presence text]Dread Presence [I]Your shadow lengthens and grows, looming over your enemies and overcoming them with dread.[/I] Encounter * Arcane, Fear, Implement, Necrotic, Nethermancy, Zone Standard Action Close blast 5 Target: Each creature in the blast Attack: Intelligence vs. Will Hit: 1d10 + Intelligence modifier necrotic damage, and the target is slowed until the end of your next turn. Effect: The blast creates a zone that lasts until the end of your next turn. Any enemy that ends its turn in the zone takes necrotic damage equal to your Wisdom modifier. Special: All damage from this attack and its effect ignores 5 points of necrotic resistance.[/sblock][/sblock] [sblock=Spirit of the Healing Flood effect]Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.[/sblock] [sblock=Adaptive Strategem for Freggo]Freggo has a +4 bonus to damage rolls until the end of Ah-shahran's next turn.[/sblock] [sblock=Dread Presence zone E-I:4-8]Any enemy that ends its turn in the zone takes necrotic damage equal to your Wisdom modifier. Special: All damage from this effect ignores 5 points of necrotic resistance.[/sblock] [sblock=Combat Status][B]HP: 35/35[/B] Surges: 4/8 Surge Value: 8 [B]AC:[/B] 17 [B]Fortitude:[/B] 12 [B]Reflex:[/B] 15 [B]Will:[/B] 17 [B]Resist:[/B] 6 necrotic, 6 radiant [B]Saving Throw mods:[/B] none [B]Speed:[/B] 6 [B]Initiative:[/B] (+3) [B]Passive Insight:[/B] 20 [B]Passive Perception:[/B] 20 [B]Action Points: 2 [COLOR=red][x][] Usage this encounter [] Second Wind[/COLOR] [][][] Failed Death Saves Current Status:[/B] Spirit of the Healing Flood regen [B]Actions: [x]Standard [x]Move [x]Minor []Immediate[/B] [B]Powers: [COLOR=green]Spirit Infusion, Direct the Strike, Call Spirit Companion[/COLOR] [COLOR=red]Twin Panthers, Hand of Radiance, [s]Adaptive Stratagem[/s], [s]Memory of a Thousand Lifetimes[/s], Healing Spirit, Inspiring Word, Speak with Spirits, [s]Cast Fortune[/s], [/COLOR] [COLOR=SlateGray][s]Spirit of the Healing Flood[/s],[/COLOR] [color=Orange]Winged Horde (CBoAM), Potion of Healing, [s]Corellon's Boon of Arcane Might[/s]/color][/color][/B][color=Orange] [/sblock][/color] [/QUOTE]
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