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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="Goonalan" data-source="post: 5737987" data-attributes="member: 16069"><p>And so it comes to pass- Rivenroar, the beginning of the end...</p><p></p><p>Healed and rested you press on, the altar wrecked and the chamber ransacked- and with only one treasure left to recover- the platinum ceremonial sword, you head in to the final chamber.</p><p></p><p>The huge area was clearly constructed as throne room, perhaps a mirror of the seat of power above in the Rivenroar Keep- when it stood as a bastion of power in the vale. This throne room however must have been a secret place, a dark place...</p><p></p><p>To begin with the most obvious aspects of the chamber- the bone pile, centuries of dead lie heaped in the centre of the chamber- the pile rises up some 5 to 8 feet in total, the highest point being against the north wall- the thrones. The entire area is clearly difficult terrain.</p><p></p><p>The thrones of course are not empty, the chair on the left holds another skeletal figure, the figure is clad in the tatters of armour, an old rusty scimitar hangs forlornly attached by scraps of leather, or else toughened sinew. The figure sprawls upon the seat, bereft of life.</p><p></p><p>The throne on the right holds a ancient looking figure, its attire and fashion long since past- centuries old. The figure was clearly human, now some sad mockery of life, its skin as tight and taut as a drum, and without pigment- clearly it has spent a long time waiting in the dark.</p><p></p><p>Beside the chairs a chest, battered and busted.</p><p></p><p>Around the room, on the walls, the ragged scraps and remnants of banners and family crests- it seems many if not all the ruling families of Rivenroar are represented here.</p><p></p><p>Other than that... the chamber has a high ceiling, perhaps some twenty feet- it vaults overhead into shadow and darkness.</p><p></p><p>A second passage leads south, but from what you can see the way seems to be closed off, you remember- you are the other side of the passage that collapsed while you were rescuing the boy from the Ghouls and Zombies. Yours is the only way in- the only way out.</p><p></p><p>Save for your collective breathing, the creak of your armour, the rattle of your blades... not a sound.</p><p></p><p>That is until the emaciated figure on the far throne turns to face you... and speaks with a voice that conjures the grave- a hissing sibilant sound, like escaping air, or the hiss of cold, posionous death.</p><p></p><p>"Who daresss to enter here? Speak quickly, the Lords of Rivenroar are law."</p><p></p><p>The figure waits, and just for a second- you think you see the warrior skeleton beside it turn its head to hear...</p><p></p><p>[GM]Added Init- just in case. All on full HP, and 4 Temp already applied to Velani.[/GM]</p><p></p><p>New Map- </p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/263+The+Lords+of+Rivenroar.jpg.html?g2_imageViewsIndex=1" target="_blank">263 The Lords of Rivenroar</a></p></blockquote><p></p>
[QUOTE="Goonalan, post: 5737987, member: 16069"] And so it comes to pass- Rivenroar, the beginning of the end... Healed and rested you press on, the altar wrecked and the chamber ransacked- and with only one treasure left to recover- the platinum ceremonial sword, you head in to the final chamber. The huge area was clearly constructed as throne room, perhaps a mirror of the seat of power above in the Rivenroar Keep- when it stood as a bastion of power in the vale. This throne room however must have been a secret place, a dark place... To begin with the most obvious aspects of the chamber- the bone pile, centuries of dead lie heaped in the centre of the chamber- the pile rises up some 5 to 8 feet in total, the highest point being against the north wall- the thrones. The entire area is clearly difficult terrain. The thrones of course are not empty, the chair on the left holds another skeletal figure, the figure is clad in the tatters of armour, an old rusty scimitar hangs forlornly attached by scraps of leather, or else toughened sinew. The figure sprawls upon the seat, bereft of life. The throne on the right holds a ancient looking figure, its attire and fashion long since past- centuries old. The figure was clearly human, now some sad mockery of life, its skin as tight and taut as a drum, and without pigment- clearly it has spent a long time waiting in the dark. Beside the chairs a chest, battered and busted. Around the room, on the walls, the ragged scraps and remnants of banners and family crests- it seems many if not all the ruling families of Rivenroar are represented here. Other than that... the chamber has a high ceiling, perhaps some twenty feet- it vaults overhead into shadow and darkness. A second passage leads south, but from what you can see the way seems to be closed off, you remember- you are the other side of the passage that collapsed while you were rescuing the boy from the Ghouls and Zombies. Yours is the only way in- the only way out. Save for your collective breathing, the creak of your armour, the rattle of your blades... not a sound. That is until the emaciated figure on the far throne turns to face you... and speaks with a voice that conjures the grave- a hissing sibilant sound, like escaping air, or the hiss of cold, posionous death. "Who daresss to enter here? Speak quickly, the Lords of Rivenroar are law." The figure waits, and just for a second- you think you see the warrior skeleton beside it turn its head to hear... [GM]Added Init- just in case. All on full HP, and 4 Temp already applied to Velani.[/GM] New Map- [url=http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/263+The+Lords+of+Rivenroar.jpg.html?g2_imageViewsIndex=1]263 The Lords of Rivenroar[/url] [/QUOTE]
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