Scales of War Outline Revealed


log in or register to remove this ad


Well, it's better than nothing. At least it gives you a vague idea of which locations the PCs are supposed to occupy, for the heroic tier. The paragon & epic tiers are so vague that they tell you nothing, which reinforces my assumption that they don't actually have the whole thing planned out.
 


catsclaw227 said:
It's minimal, but I suppose it's better than nothing. I have to say, though, it's a pretty lame overview. I was hoping for more.

I was too. If only there were a strong war-themed campaign that provided a clear overview of the plot.

*co[sblock]The Scouring of Gate Pass, by Ryan Nock.
Level 1. Released January 2007.
Drakus Coaltongue, Emperor of Ragesia and bearer of the Torch of the Burning Sky, has fallen, and now the new Empress Leska has sent her armies on the march to war to recover the lost artifact. Her first target: the neutral city of Gate Pass, where a spy for the fledgling Resistance has taken vital war intelligence.

On New Year's Eve, the Ragesian military prepares its assault, wyvern knights and legions of infantry arming for battle. The heroes must contact the spy and get a case of critical plans out of the city before the inquisitors, Ragesia’s infamous mage-hunting clerics, find them.


The Indomitable Fire Forest of Innenotdar, by Jacob Driscoll.
Level 3. Released February 2007.
To shake pursuit by the Ragesian empire, the heroes trek through the dangerous Innenotdar Woods, a forest which has burned for decades, kept alive by the power of a strange, undying entity. Hunted by one of Ragesia's infernal minions, the heroes must seek the aid of the forest's pernicious fey and solve the mystery of its endless flame if they are to avoid a fiery death.


Shelter From the Storm, by Ryan Nock.
Level 5. Released March 2007.
The heroes finally reach the storm-lashed coastal town of Seaquen, where the magical academy known as the Lyceum has called for those who oppose Ragesia to gather. As they navigate political machinations, encounter hostilities between refugee camps, and unearth a conspiracy to assassinate ambassadors of several nations, the heroes become rising stars of the Resistance.


The Mad King’s Banquet, by Shane O'Connor.
Level 7. Released April 2007.
Lyceum sends the heroes on a mission to find allies in the nearby nation of Dassen before Ragesia’s ambassador convinces Dassen's king to stay neutral in the war. Strange forces are at work manipulating the king, and if the heroes are to win Dassen's loyalty, they will have to betray its ruler, and provoke a civil war.


Mission to the Monastery of Two Winds, by Andrew Kenrick.
Level 9. Released May 2007.
To have a chance against the Ragesians, the Resistance has to find the Torch of the Burning Sky, the artifact that until recently let the imperial armies teleport across the world. When the first expedition sent to find the Torch vanishes while investigating a mountain monastery, Lyceum sends the heroes to pick up the trail. But Ragesia has followed the same clues, and to earn the trust and aid of the brothers who control the monastery, they will have to protect it against foes both within and without.


Tears of the Burning Sky, by Ken Marable.
Level 11. Released July 2007.
Hot on the trail of the mighty Torch, the heroes race against treasure hunters, an army, and mysterious monstrous entities to reach the abandoned fortress where Emperor Coaltongue fell. The castle, overrun by undead and washed in the deadly energy of a rift to the plane of fire, holds the clue of what has happened to the Torch, but the party will have to fight to learn it.


The Trial of Echoed Souls, by Ari Marmell and Ryan Nock.
Level 13. Released September 2007.
The trio of assassins who slew the emperor and stole the Torch have hidden in the haunted Ycengled forest, on the border of an elvish nation. To find their lair the heroes must delve into the secret tragedy of the forest, which may alienate one of the Resistance's strongest potential allies. Even if they do find the assassins, to claim the Torch they must run down the leader, a spiteful shadowdancer for whom the cursed woodlands is the perfect playground.


O Wintry Song of Agony, by Jeremy Anderson.
Level 15. Released October 2007.
Empowered by the Torch, the heroes and the Resistance armies teleport to assault a secret eldritch facility in the frozen reaches of northern Ragesia. Following clues from the military intelligence they retrieved in the first adventure, the heroes lead the attack to destroy the facility before Leska's minions activate a superweapon, powered by the agony of thousands of tortured prisoners.


The Festival of Dreams, by Ryan Nock.
Level 16. Released December 2007.
A prisoner rescued in their last mission warns the heroes of a new front in the war. Returning to the city of Gate Pass, the heroes must locate an entity known as Vigilance, a gatekeeper who holds back nightmare beings of the underworld which have allied with Leska. As Ragesian and Resistance armies battle for control of the city, and hopeful citizens prepare a festival to celebrate their victory, the heroes must thwart an attempt to unleash monsters born from their darkest desires.


Sleep, Ye Cursed Child, by Wolfgang Baur.
Level 17+. Released January 2008.
In the first of three possible conclusions for the campaign saga, the heroes descend into an underworld dreamscape to destroy the source of Leska's nightmarish allies, and to stop them from unleashing an apocalypse.

Under the Eye of the Tempest, by Wil Upchurch.
Level 17+. Released April 2008.
In the second of three possible conclusions to the war, a treacherous ally tries to destroy the Resistance so that he alone will rule in the aftermath. The heroes lead an assault against a mile-long living airship and fight their way to its brain, to kill the leviathan and its master.

The Beating of the Aquiline Heart, by Darrin Drader and Ryan Nock.
Level 17+. Coming Soon.
In the third possible conclusion of the War of the Burning Sky, the heroes and their armies wage a final battle against the forces of the Ragesian Empire for control of a desolate wasteland, beneath which beats the heart of the world. Its immortal blood flows through Leska's veins, and so long as she lives, the world will know only war. Can the heroes defeat this fate and usher in a golden age, or will the world be scorched in a rain of fire?
[/sblock]ugh*
 

I was too. If only there were a strong war-themed campaign that provided a clear overview of the plot.
Speaking of which... is there an ETA on the last episode?

Back on the topic: it's a very small overview. I stand by my idea that they can't really provide us more because they yet have to make the decisions...
 

Back on the topic: it's a very small overview. I stand by my idea that they can't really provide us more because they yet have to make the decisions...

So well... is this that precious jewel full of dramatic twists and such stuff, they don't want us to see? Save the world - how original...
 


Planning to release that for 4th?

I'm not in the decision making process for it, but my understanding is that it depends on if the existing license to produce 4e third party products is revised.

I'll say, I played Red Hand of Doom and had a fun time with it. But I don't think I'll be playing Scales of War, because, well, I need a break from war-themed adventures, at least for a bit. ;)
 

This vague outline sounds vaguely like the AP put out by EN Publishing. I think I am being Vague. I can comprehend absolutely no link between the first tier adventures, they sound very much like stand alones. The same for the second tier ones, which seem like "specific missions" to gather weapons, make alliances or what not.
 

Pets & Sidekicks

Remove ads

Top