Scales of War: Sequel to Red Hand of Doom?

Boarstorm

First Post
Reading about the new adventure path starting next month, I can't help but wonder how much of it will revolve around the plotlines started in Red Hand of Doom.

Is anyone else kind-of excited by this?
 

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I certainly am. I played through the Red Hand of Doom and had a very good experience. I admit I was surprised that they chose Red Hand of Doom, rather than one of the older intellectual properties in the D&D stable, but I think it will form a good basis.
 

Well, they're already doing the Keep on the Borderlands, Slavers, etc with their core modules.

The thing that really gets me is that the DM I tried to play RHoD with dropped the game not far into it, so we haven't played it. Hmmhmm. I guess I could run it in 4e. :)
 

keterys said:
The thing that really gets me is that the DM I tried to play RHoD with dropped the game not far into it, so we haven't played it. Hmmhmm. I guess I could run it in 4e. :)
Do it! RHoD had a great mix of diplomacy and tactically interesting combats - I even think that 4E fits that better - I can see a lot of things as skill challenges and the combats... minions just fit perfectly!

Cheers, LT.
 


Whizbang Dustyboots said:
They are? How so?

What he said.

Edit: Also, in regards to Whizbang's avatar, I offer the following incantation --

“Beware the teeth of the deadly wood gnomes
They'll bite your leg when you're all alone
And they'll drag you back to their little gnome home
Where they'll boil you for stew ’til you're nothing but bone!”
 
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Since it's from first level onward, I don't know how much of a "sequel" it is. If anything, if you ran RHoD in 4e, you'd likely need to go to a new campaign after the adventure, new characters, etc.
 


Rechan said:
Since it's from first level onward, I don't know how much of a "sequel" it is. If anything, if you ran RHoD in 4e, you'd likely need to go to a new campaign after the adventure, new characters, etc.
Well it is set 10 years later, so I'd imagine it is a new group of adventurers.;)
 

FourthBear said:
I certainly am. I played through the Red Hand of Doom and had a very good experience. I admit I was surprised that they chose Red Hand of Doom, rather than one of the older intellectual properties in the D&D stable, but I think it will form a good basis.

Probably best to justify the use of the dragon spawn right away seeing as how they're firmly in the 4e Monster Manual.
 

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