Do it! RHoD had a great mix of diplomacy and tactically interesting combats - I even think that 4E fits that better - I can see a lot of things as skill challenges and the combats... minions just fit perfectly!keterys said:The thing that really gets me is that the DM I tried to play RHoD with dropped the game not far into it, so we haven't played it. Hmmhmm. I guess I could run it in 4e.![]()
They are? How so?keterys said:Well, they're already doing the Keep on the Borderlands, Slavers, etc with their core modules.
Whizbang Dustyboots said:They are? How so?
Well it is set 10 years later, so I'd imagine it is a new group of adventurers.Rechan said:Since it's from first level onward, I don't know how much of a "sequel" it is. If anything, if you ran RHoD in 4e, you'd likely need to go to a new campaign after the adventure, new characters, etc.
FourthBear said:I certainly am. I played through the Red Hand of Doom and had a very good experience. I admit I was surprised that they chose Red Hand of Doom, rather than one of the older intellectual properties in the D&D stable, but I think it will form a good basis.