Buugipopuu
First Post
"Small number"? I do not think that means what you think it means.
There are about 600 spells in the SRD. 95% of them are probably fine. It just looks like a higher proportion of them are broken because, unsurprisingly, the 5% sees a lot more play. A Wizard picking his spells at random stands a good chance of being a fairly mediocre blaster backed up with a bunch of utility spells of dubious utility. Take the following random set of arcane spells (from the Medium magic scroll table):
Summon Monster III, Fireball, Fireball, Dispel Magic, Fireball, Enervation, Tongues, Shadow Conjuration, Haste, Invisibility
Enervation's okay, but it's not an 'I Win' button, Invisibility is a little too good, but it's only good for one hit in combat, so it's not that bad (Greater Invisibilty needs bumping up a level or two, or a drawback added). The rest? Hardly dominating the game.
Well, three of those were Fireball, so let's reroll:
Nondetection, Fire Shield, Blink, Stoneskin, Ice Storm, Haste, Fireball, Confusion, Polymorph, Greater Magic Weapon, Summon Monster V, Fear, Magic Circle against Law, Blink
Woo! We got Blink. It hinders your own attacks though, and isn't an insurmountable barrier. Stoneskin's good against monsters, but Adamantine weapons are cheap, so it's easily countered. Polymorph is the one really good thing there, but even Wizards admitted that Polymorph was overpowered and tried to phase it out of the game.
You have to optimise pretty hard to get to the stage where a Wizard wtfpwns all other classes.