Agglomérante
First Post
I'll be running Lost Mine of Phandelver on Sep 6 with six players, and the module's designed for 4.
I have zero experience scaling a published adventure and could use some tips from more experienced DMs.
Increasing the challenge for a group of monsters is straightforward -- just increase the number by half to challenge six players rather than four. It's the solo critters that have me worried.
For instance, the nothic (p.60) is Challenge 2 and worth 450xp. It has AC 15 and 45 HP. I figure if I increase the AC by 4 to make it 20% harder to hit and increase the HP by half, so 67 HP, it's likely the same challenge. Would that formula work in general for solo critters?
Assuming the challenge is equal, then the xp are just scaled for six, so 675xp total.
Any advice would be awesome, thanks!
I have zero experience scaling a published adventure and could use some tips from more experienced DMs.
Increasing the challenge for a group of monsters is straightforward -- just increase the number by half to challenge six players rather than four. It's the solo critters that have me worried.
For instance, the nothic (p.60) is Challenge 2 and worth 450xp. It has AC 15 and 45 HP. I figure if I increase the AC by 4 to make it 20% harder to hit and increase the HP by half, so 67 HP, it's likely the same challenge. Would that formula work in general for solo critters?
Assuming the challenge is equal, then the xp are just scaled for six, so 675xp total.
Any advice would be awesome, thanks!